Tube Slider
Tube Slider is a futuristic racing video game released in North America by NEC Interchannel and developed by NDcube for the GameCube on April 17, 2003. Originally pitched as an entry in the F-Zero series, it was later reworked into a standalone game.[1] A Japanese release of this game was planned but was canceled for unknown reasons.
Tube Slider | |
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Developer(s) | NDcube |
Publisher(s) | NEC Interchannel |
Director(s) | Jun Uriu Manabu Washio |
Producer(s) | Masayuki Akahori |
Designer(s) | Kenji Nomura |
Programmer(s) | Jun Uriu |
Composer(s) | Mitsuteru Furukawa |
Platform(s) | GameCube |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Gameplay
The main objective is to pilot a hovercraft through a track and compete against other racers (human or AI controlled). Tube Slider is unique in the fact, like its name, the vehicles race through transparent tubes that are often suspended off the ground. The modes available are a generic single-player mode, a time trial mode, and a multiplayer function.
Game modes
The objective of single-player is very similar to the F-Zero series. The player must score races to win points, and by having the highest sum of points the player wins a championship. Upon winning the championship a new tournament (as well as new stages) are unlocked, and the player proceeds to win that one. Upon winning the final tournament a palette swap of all the vehicles is awarded.
Reception
Aggregator | Score |
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Metacritic | 62/100[2] |
Publication | Score |
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EGM | 4.0/10[3] |
GameRevolution | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
GameSpot | 5.6/10[5] |
GameSpy | 75/100[6] |
GameZone | 7.5/10[7] |
IGN | 6.1/10[8] |
Nintendo World Report | 6/10[9] |
X-Play | ![]() ![]() ![]() ![]() ![]() |
GMR | 5/10[11] |
Nintendojo | 7.0/10[12] |
Play | ![]() ![]() ![]() ![]() ![]() |
Tube Slider garnered "mixed or average" reviews, according to review aggregator site Metacritic.[2] IGN's Matt Casamassina commended the game's colorful graphics for the unique and varied tube tracks, but found its presentation and audio average. Casamassina felt that the gameplay lacked polish and depth compared to XGRA and F-Zero, stating that it was a "decent F-Zero clone that succeeds on some levels and fails on others."[8] GameSpy's Benjamin Turner gave positive remarks to the "tight" graphics, gameplay and multiplayer. However, Turner saw the title's AI nature, learning curve and lack of additional content as negatives.[6] GameSpot's Ryan Davis commended the soundtrack for working well within its context, while fiding the tube tracks to be its most unique aspect, but faulted the presentation. David recommended Extreme-G 3 instead, labeling the title as a "generally uninteresting futuristic racer that doesn't do anything that hasn't already been done, and done better, by previous futuristic racers."[5] GameZone's Louis Bedigian praised its gameplay for being different compared to F-Zero and other futuristic racing titles, visual effects, accessible difficulty and concept. Bedigian also highlighted the multiplayer as one of its best features.[7] Play's Dave Halverson lauded its audiovisual presentation and vehicle designs.[13]
GameRevolution's Nebojsa Radakovic positively noted the game's smooth framerate and subtleties of speed maintenance, but criticized its uninteresting setting, lack of additional modes and ubiquity.[4] X-Play's Sandon Chin regarded it as an average game lacking in depth and variety, finding the ability to steal energy from a rival craft as its only unique feature.[10] Nintendo World Report's Jeff Shirley commended the detailed environments, music and responsitve controls, but leveraged his criticism at its limited number of tracks, cheap difficulty and generic feeling.[9] Electronic Gaming Monthly's three reviewers criticized its "shallow" gameplay, energy-stealing mechanic for not working well, backgrounds and "questionable" physics, recommending the original Wipeout instead.[3] GMR's Andrew Pfister praised the title's graphical prowess for its consistent framerate, but ultimately found it boring due to tracks lacking obstacles because of their nature.[11] Nintendojo's Glenn Dillard summarized that "Tube Slider is a mildly fast racing game with mediocre techno beats, unbalanced gameplay, but “wow” worthy environments."[12] PCMag's Benj Edwards regarded it as a "criminally underrated futuristic racer."[14] Likewise, Video Chums's A.J. Maciejewski labeled it as a "hidden gem" of the GameCube's library.[15]
References
- "NDCUBE's Tube Slider unveiled". 20 March 2003.
- "Tube Slider for GameCube Reviews". Metacritic. Red Ventures. April 17, 2003. Archived from the original on 2015-03-29. Retrieved 2022-05-01.
- Linn, Demian; Pfister, Andrew; Byrnes, Paul (July 2003). "Review Crew: Tube Slider — Who wants to slide some tube? C'mon, anyone?". Electronic Gaming Monthly. No. 168. Ziff Davis. p. 110.
- Radakovic, Nebojsa (May 1, 2003). "Tube Slider Review — Needs more grease". GameRevolution. CraveOnline. Archived from the original on 2022-05-01. Retrieved 2022-05-01.
- Davis, Ryan (April 23, 2003). "Tube Slider Review — Tube Slider is a generally uninteresting futuristic racer that doesn't do anything that hasn't already been done, and done better, by previous futuristic racers". GameSpot. CNET Networks. Archived from the original on 2003-12-01. Retrieved 2022-05-01.
- Turner, Benjamin (April 3, 2003). "Review: Tube Slider (GCN) — At last, quality home tube sliding, without the expensive water park". GameSpy. GameSpy Industries. pp. 1–2. Archived from the original on 2003-04-23. Retrieved 2022-05-01.
- Bedigian, Louis (April 26, 2003). "Tube Slider Review". GameZone. GameZone Online, LLC. Archived from the original on 2003-04-27. Retrieved 2022-05-01.
- Casamassina, Matt (April 7, 2003). "Tube Slider — Is it F-Zero or just a plain old zero? Our full review". IGN. IGN Entertainment. Archived from the original on 2003-04-22. Retrieved 2022-05-01.
- Shirley, Jeff (June 26, 2003). "Tube Slider Review — Tube Sliding should become an olympic sport. But then it would probably be respected about as much as curling". Nintendo World Report. NINWR, LLC. pp. 1–2. Archived from the original on 2022-05-01. Retrieved 2022-05-01.
- Chin, Sandon (May 6, 2003). "'Tube Slider' (GCN) Review". X-Play. TechTV. Archived from the original on 2003-05-29. Retrieved 2022-05-01.
- Pfister, Andrew (July 2003). "Now - Reviews You Can Trust". GMR. No. 6. Ziff Davis. p. 75.
- Dillard, Glenn (March 25, 2004). "Reviews: Tube Slider". Nintendojo. Archived from the original on 2004-04-15. Retrieved 2022-05-01.
- Halverson, Dave (April 2003). "The house that Bonk built makes its triumphant return - Tube Slider: The Championship of Future Formula". Play. No. 16. Fusion Publishing. pp. 50–51.
- Edwards, Benj (December 20, 2017). "7 Forgotten Nintendo GameCube Classics". PCMag. Ziff Davis. Archived from the original on 2020-05-27. Retrieved 2022-05-01.
- Maciejewski, A.J. (January 5, 2020). "GameCube Hidden Gems (Part 1) — From Hello Kitty to a Wipeout clone". Video Chums. Archived from the original on 2020-01-07. Retrieved 2022-05-01.