Sega development studios
This is a list of development studios owned by Sega, a Japanese video game developer and publisher based in Tokyo, Japan. Also included are the companies that Sega has acquired over the years. For a list full list of games developed and published by Sega, see List of Sega video games and List of Sega arcade games.
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Type | Privately held, subsidiary |
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Industry | Video games |
Key people |
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Parent | Sega Sammy |
Website | www.sega.com www.sega.jp |
1983–1989
Development division
Department | Headed By | Notable Titles/Products | Notes | Ref(s) |
---|---|---|---|---|
Sega R&D1/DD1 | Rikiya Nakagawa, Makoto Uchida |
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[1] | |
Sega R&D2/DD2 | Mamoru Shigeta, Minoru Kanari |
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[2] | |
Sega R&D3/DD3 | ||||
Sega R&D4 | Unknown |
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Sega R&D5 | Hideki Sato |
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Sega R&D6 | Unknown |
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Sega R&D7 | Unknwon |
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Sega R&D8/Studio 128 | Yu Suzuki |
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[3] | |
1990–1999
Arcade development division
Department | Members From | Headed By | Notable Titles/Products | Notes | Ref(s) |
---|---|---|---|---|---|
Sega AM1 | Sega R&D1 | Rikiya Nakagawa |
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Sega AM2[3][4] | Studios 128 | Yu Suzuki |
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[5][4] |
Sega AM3 | New | Hisao Oguchi |
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[6][4] |
Sega AM4 R&D | New | Masao Yoshimoto |
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Sega AM5 R&D | New | Tokinori Kaneyasu |
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Sega AM6 R&D | New | Tomoji Miyamoto |
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Sega AM Annex | New | Tetsuya Mizuguchi |
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Consumer development division (1990-1995)
Department | Members From | Headed By | Notable Titles | Notes | Ref(s) |
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Sega CS | Sega CD | Makoto Oshitani |
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Consumer development division (1996-1999)
Department | Members From | Headed By | Notable Titles | Notes | Ref(s) |
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Sega CS1/AM6 R&D | Sega CS | Noriyoshi Oba |
|
[7][4] | |
Sega CS2/AM7 R&D | Sega CS | Noriyoshi Oba |
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|
[7][4] |
Sonic Team (CS3/AM8 R&D) | Sega CS | Yuji Naka |
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[7][4] | |
Sega CS4/AM9 R&D | Sega CS | Tetsuya Mizuguchi |
2000–2002
Studio list
Department | Members From | Headed By | Notable Titles | Notes | Ref(s) |
---|---|---|---|---|---|
WOW Entertainment | Sega AM1 R&D | Rikiya Nakagawa |
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|
[8] |
Sega AM2 | Same as before | Yu Suzuki |
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[8] |
Hitmaker | Sega AM3 R&D | Mie Kumagai |
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[8] |
Amusement Vision | Sega AM4 R&D | Toshihiro Nagoshi |
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[8] |
Sega Rosso | Sega AM5 R&D | Kenji Sasaki |
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[8] | |
Smilebit | Sega AM6 R&D | Shun Arai |
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[8] |
Overworks | Sega AM7 R&D | Noriyoshi Oba |
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[8] |
Sonic Team | Same as before | Yuji Naka |
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[8] |
Sonic Team USA | Sonic Team | Takashi Iizuka |
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United Game Artists | AM5 + AM6 + AM8 | Tetsuya Mizuguchi |
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[8] |
Wave Master | New Studio | Yukifimi Makino |
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[8] |
Sega Mechatronics | AM4 | Unknown |
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2003-2005
Studio list
Department | Members From | Headed By | Notable Titles | Notes | Ref(s) |
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Sega WOW | WOW Entertainment + Overworks | Rikiya Nakagawa |
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Sega AM2 | Same as before | Hiroshi Kataoka |
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Digital Rex | Sega AM2 | Yu Suzuki |
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Hitmaker | Same as before + Sega Rosso | Mie Kumagai |
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Amusement Vision | Same as before + Smilebit | Toshihiro Nagoshi |
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Smilebit | Same as before + Amusement Vision | Shun Arai |
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Sonic Team | Same as before + United Game Artists + Wave Master | Yuji Naka |
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Sonic Team USA | Same as before | Takashi Iizuka |
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Sega Mechatronics | Same as before | Unknown |
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Mirai R&D | Same as before | Hiroshi Uemera |
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2006–2008
Global Entertainment division
Department | Members From | Headed by | Notable Titles | Notes | Ref(s) |
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GE1 R&D | Sonic Team + Sega WOW | Akinori Nishiyama |
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|
[9][10][11] |
GE2 R&D | Sega WOW | Akira Nishino |
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[12][13] |
GE3 R&D | Sonic Team | Takao Miyoshi |
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Network Business Promotion | New | Takeshi Tokunaga |
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[14] | |
Sega Studio USA | Sonic Team USA | Takashi Iizuka |
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Sega Studio China | Sega WOW | Makoto Uchida |
New Entertainment division
Department | Members From | Headed by | Notable Titles | Notes | Ref(s) |
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NE R&D | Amusement Vision | Toshihiro Nagoshi |
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[15][16] | |
Sports R&D | Smilebit | Takaya Segawa |
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[17][18] |
Arcade development division
Department | Members From | Headed by | Notable Titles | Notes | Ref(s) |
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Sega AM1 | Sega WOW | Yasuhiro Nishiyama |
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Sega AM2 | Sega-AM2 | Hiroshi Kataoka |
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Sega AM3 | Hitmaker | Mie Kumagai |
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[19][20] |
Sega AM+ | Sega-AM2 | Yu Suzuki |
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Family Entertainment R&D | New Studio | Hiroshi Uemera |
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[21] |
Products R&D | Sega Mechatronics | Unknown |
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Sega Amusement Europe | New Studio | Paul Williams |
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2009–2017
Consumer development division
Department | Members From | Headed by | Notable Titles | Notes | Ref(s) |
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CS1 R&D (includes Ryu Ga Gotoku Studio) | NE R&D + Sports R&D | Toshihiro Nagoshi |
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[22][23][24][25] |
CS2 R&D (also includes Sonic Team) | GE1 R&D + Sega Studio USA + Sports R&D | Takashi Iizuka, Osamu Ohashi |
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[26][27][28][29][30][31][32][33][34] | |
CS3 R&D | GE2 R&D + GE3 R&D | Akira Nishino |
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Sega Studio China | Same as before | Makoto Uchida | |||
Sega Networks | CS1 R&D | Masayoshi Kikuchi |
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Online R&D | CS3 R&D | Takaya Segawa |
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[35] |
Arcade development division
Department | Members From | Headed by | Notable Titles | Notes | Ref(s) |
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Sega AM1 | AM1 + AM3 | Yasuhiro Nishiyama |
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[36] |
Sega AM2 | AM2 + AM3 | Hiroshi Kataoka |
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Products R&D | Same as before | Unknown |
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Sega of China | Sega AM1 | Makoto Uchida |
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Sega Amusements Europe | Same as before | Paul Willams |
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2018–current
Consumer development division
Department | Members From | Headed by | Notable Titles | Notes | Ref(s) |
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CS1 R&D/Asia & Japan Studio Div. 1 (includes Ryu Ga Gotoku Studio) | CS1 R&D + CS3 R&D | Masayoshi Yokoyama |
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CS2 R&D/Asia & Japan Studio Div. 2 (includes Sonic Team) | CS2 R&D + CS3 R&D | Eigo Kasahara |
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Mobile R&D/Asia & Japan Studio Div. 3 | same as before | Masayoshi Kikuchi |
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Online R&D/Asia & Japan Studio Div. 4 | same as before | Takaya Segawa |
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Arcade development division
Department | Members From | Headed by | Notable Titles | Notes | Ref(s) |
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Sega AM1/Asia & Japan Studio Div. 5 #1 | same as before | Unknown |
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Sega AM2/Asia & Japan Studio Div. 5 #2 | same as before | Hiroshi Kataoka |
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Sega AM3/Asia & Japan Studio Div. 5 #3 | AM1 R&D | Unknown |
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Products R&D/Asia & Japan Studio Div. 5 #4 | Same as before | Unknown |
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Sega Amusements International, Sega of China | Sega Amusements Europe | Patrick Micheal, Shinichi Osagawara |
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Acquired/founded studios
Department | Division | Year of purchase/founding | Notable titles | Notes |
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Creative Assembly | Sega Europe | 2005 | ||
Sports Interactive | Sega Europe | 2006 |
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Hardlight | Sega Europe | 2012 | ||
Relic Entertainment | Sega Europe | 2013 |
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Atlus | Sega Group Corporation | 2013 |
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Ignited Artists | Sega of America | 2014 | ||
Amplitude Studios | Sega Europe | 2016 | ||
Two Point Studios | Sega Europe | 2019 |
Former studios
Department | Division | Year of purchase/founding | Year of release/dissolution | Fate | Notable titles |
---|---|---|---|---|---|
Sega Technical Institute | Sega of America | 1990 | 1996 | Dissolved | |
SegaSoft | Sega of America | 1995 | 2000 | Dissolved | |
No Cliché | Sega Europe | 1999 | 2004 | Dissolved | |
Visual Concepts | Sega of America | 1999 | 2005 | Sold to Take-Two Interactive |
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Sega Racing Studio | Sega Europe | 2005 | 2008 | Sold and Merged into Codemasters | |
Sega Studios Australia | Sega Europe | 2006 | 2013 | Dissolved | |
Three Rings Design | Sega of America | 2011 | 2016 | Dissolved | |
Demiurge Studios | Sega of America, Mobile development | 2015 | 2020 | Sold back to co-founder[37] |
References
- "Hitmaker Home Oage!". 22 April 2003. Archived from the original on 22 April 2003.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - "セガ・名越稔洋が語るクリエイター活動30年史。200億稼いだ『デイトナUSA』開発秘話と、初めて明かす師・鈴木裕への想い【特別企画 前編】".
{{cite web}}
: CS1 maint: url-status (link) - "SEGA-AM2 – Games : 最新のAM2作品 -". 30 June 2004. Archived from the original on 30 June 2004.
- Production History and mention of studios in Japanese Magazines, Sega Saturn Magazine, pages 138–145
- "ワウ エンターテイメント / 製品情報 /1998年以前のゲーム". 25 June 2003. Archived from the original on 25 June 2003.
- "Hitmaker WEB". 10 June 2004. Archived from the original on 10 June 2004.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - Sega Saturn Magazine, page 22, just CS1-3
- "Sega's new beginning" (PDF). Edge. No. 89. pp. 68–78. Retrieved 22 August 2017.
- "もっと夢と感動を! 株式会社セガ様/第一GE研究開発部(旧:株式会社ソニックチーム)". plus.co.jp.
- "ソニックチャンネル/クリエイターズ インタビュー/011:岸本 守央&須永 江身子". sonic.sega.jp.
- "[SEGA]会社情報:採用情報". 29 April 2006. Archived from the original on 29 April 2006.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - 徹也, 稲元 (19 September 2007). "PS3の新たな表現の可能性に挑戦! セガの最新作『戦場のヴァルキュリア』に着目<開発者インタビュー>【TGS2007】". nikkeibp.co.jp.
- "[SEGA]会社情報:採用情報". 12 January 2006. Archived from the original on 12 January 2006.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - "4Gamer.net 「プロ野球チームをつくろう!ONLINE」「スプラッシュ!ゴルフ」などが発表された,新作発表会詳細レポート". www.4gamer.net. Retrieved 2021-10-24.
- "龍が如く 見参!(セガ) – CRI Middleware". www.cri-mw.co.jp.
- "[SEGA]会社情報:採用情報". 16 December 2005. Archived from the original on 16 December 2005.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - "【4Gamer.net】 [特集]"常にそばにある,読みかけの本のような存在にしたい"「サカつくONLINE」開発陣が語るその狙いとは". www.4gamer.net.
- "[SEGA]会社情報:採用情報". 4 November 2005. Archived from the original on 4 November 2005.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - "Hiro師匠&光吉猛修インタビュー2/4回 Page1(GA-COREより)". www.ne.jp.
- "[SEGA]会社情報:採用情報". 20 November 2005. Archived from the original on 20 November 2005.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - https://web.archive.org/web/20051217021635/http://sega.jp/corp/saiyo/20050328.html (Hiring page)
- "技術から語る「龍が如く」の10年 ~ 今世代で何が変わるのか ~ – 公式サイト – CEDEC 2016 – Computer Entertainment Developers Conference". cedec.cesa.or.jp.
- "アルバイト採用詳細 – ニュースリリース – 会社情報 – SEGA". 16 October 2010. Archived from the original on 16 October 2010.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - (c)SEGA. "[第1CSスタジオ]『龍が如く』シリーズ サウンドチーム サウンド制作募集 |アルバイト採用|株式会社セガゲームス -【SEGA Games Co., Ltd.】". sega-games.co.jp.
- 【ファミキャリ!会社探訪(27)】極上のエンターテインメント作品『龍が如く』シリーズを手がけるセガゲームス コンシューマ・オンラインカンパニーを訪問 - ファミ通.com
- Inc., Aetas. "プロデューサーの飯塚 隆氏が語る,「ソニック ジェネレーションズ 白の時空/青の冒険」制作秘話とソニックシリーズ20年の歩み". www.4gamer.net.
- "2Dと3Dで究極のソニックに挑戦!『ソニック ワールドアドベンチャー』インタビュー – インサイド". inside-games.jp.
- "ソニックチャンネル/クリエイターズ インタビュー/026:大橋 修". sonic.sega.jp.
- 株式会社インプレス. "セガ、「リズム怪盗R 皇帝ナポレオンの遺産」 インプレッション&ミニインタビュー!! リズム怪盗R 皇帝ナポレオンの遺産". impress.co.jp.
- "【CEDEC2014】『ぷよぷよ』総合プロデューサーが9年間で得た「極意」が明らかに!". gpara.com.
- "すべては、面白いゲームをつくるため。大・小2つのチームワークが、クオリティを上げる。|ニュース&リポート|専門学校 HAL". hal.ac.jp.
- "アルバイト採用詳細 – ニュースリリース – 会社情報 – SEGA". 27 December 2010. Archived from the original on 27 December 2010.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - Interview. Very last question mentions Sega Studio USA merging back into Japanese studio.
- Mullen, Sam [@sam_mullen] (August 15, 2019). "Because Sonic Team ! = CS2, but is made up of people from what was known as CS2. Your understanding isn't incorrect but it's not something that can be unpacked in a tweet. Sonic Team isn't making Sakura Wars" (Tweet). Archived from the original on September 30, 2019. Retrieved September 20, 2019 – via Twitter.
- "Sega Networks". Andriasang.com. 2012-07-02. Retrieved 2013-05-23.
- "アルバイト採用詳細 – ニュースリリース – 会社情報 – SEGA". 18 February 2013. Archived from the original on 18 February 2013.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - Sinclair, Brendan (April 2, 2020). "Demiurge co-founder buys the studio back from Sega". GamesIndustry.biz. Retrieved April 2, 2020.
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