Sega development studios

This is a list of development studios owned by Sega, a Japanese video game developer and publisher based in Tokyo, Japan. Also included are the companies that Sega has acquired over the years. For a list full list of games developed and published by Sega, see List of Sega video games and List of Sega arcade games.

Sega
TypePrivately held, subsidiary
IndustryVideo games
Key people
ParentSega Sammy
Websitewww.sega.com
www.sega.jp

1983–1989

Development division

Department Headed By Notable Titles/Products Notes Ref(s)
Sega R&D1/DD1 Rikiya Nakagawa, Makoto Uchida [1]
Sega R&D2/DD2 Mamoru Shigeta, Minoru Kanari
  • Focused on home console games
[2]
Sega R&D3/DD3
Sega R&D4 Unknown
  • Focused on cabinets of arcade games
Sega R&D5 Hideki Sato
  • Focused on hardware
Sega R&D6 Unknown
  • Focused on toys
Sega R&D7 Unknwon
  • Sega AI Computer
  • Focused on educational hardware. Released Sega Pico later on.
Sega R&D8/Studio 128 Yu Suzuki
  • Focused on arcade games.
  • Ports of arcade games to Sega Master System and Sega Genesis were made by R&D2 and R&D3.
  • Developed Sword of Vermillion for home console.
[3]

1990–1999

Arcade development division

Department Members From Headed By Notable Titles/Products Notes Ref(s)
Sega AM1 Sega R&D1 Rikiya Nakagawa
Sega AM2[3][4] Studios 128 Yu Suzuki
  • Virtua Racing, Virtua Fighter series, Virtua Cop series, Virtua Striker 2, Daytona USA and Fighting Vipers were developed for both arcade and consoles.
  • Daytona USA: Championship Circuit Edition was developed by Sega CS
  • Virtua Fighter 3 was ported to the Sega Dreamcast by Genki
  • Rent-A-Hero, Fighters Megamix and Shenmue were developed for console.
[5][4]
Sega AM3 New Hisao Oguchi [6][4]
Sega AM4 R&D New Masao Yoshimoto
  • Formed to develop physical arcade cabinets housing games made by other departments
  • Made some work, including the UFO Catcher line of machines, by itself
Sega AM5 R&D New Tokinori Kaneyasu
  • New division created to develop medium and large scale attractions for the Joypolis, SegaWorld London, and Sega World Sydney indoor theme parks
  • AS-1 and VR-1 received software assistance from AM3, who also collaborated with Virtuality for the latter's Mega Visor Display headset
Sega AM6 R&D New Tomoji Miyamoto
  • Royal Ascot
  • Formed to develop medal games for Japan
  • Made both hardware and software
Sega AM Annex New Tetsuya Mizuguchi
  • Split from AM3 under the leadership of Tetsuya Mizuguchi
  • Sega Rally 2 was developed for Dreamcast by AM6
  • Sega Touring Car Championship was developed for both arcade and console

Consumer development division (1990-1995)

Department Members From Headed By Notable Titles Notes Ref(s)
Sega CS Sega CD Makoto Oshitani
  • After the first Sonic the Hedgehog, a number of developers went to STI
  • Streets of Rage 2 was co-developed by Ancient
  • The Revenge of Shinobi was co-developed by Megasoft
  • Several developers left to form Artoon

Consumer development division (1996-1999)

Department Members From Headed By Notable Titles Notes Ref(s)
Sega CS1/AM6 R&D Sega CS Noriyoshi Oba
[7][4]
Sega CS2/AM7 R&D Sega CS Noriyoshi Oba
[7][4]
Sonic Team (CS3/AM8 R&D) Sega CS Yuji Naka
  • Sonic 3D Blast and Sonic R were co-developed with Traveller's Tales
  • Sonic Team was officially formed
  • Developed Samba de Amigo for arcade
[7][4]
Sega CS4/AM9 R&D Sega CS Tetsuya Mizuguchi

2000–2002

Studio list

Department Members From Headed By Notable Titles Notes Ref(s)
WOW Entertainment Sega AM1 R&D Rikiya Nakagawa [8]
Sega AM2 Same as before Yu Suzuki
  • Focused on arcade
  • 18 Wheeler: American Pro Trucker, The King of Route 66, Beach Spikers, Ferrari F355 Challenge, Fighting Vipers 2, Outtrigger and Virtua Fighter 4 were developed for both arcade and console
  • Shenmue, Shenmue II and Propeller Arena were developed for console
  • Propeller Arena was cancelled
  • Started development for non-Sega systems with 18 Wheeler: American Pro Trucker on PlayStation 2
[8]
Hitmaker Sega AM3 R&D Mie Kumagai
[8]
Amusement Vision Sega AM4 R&D Toshihiro Nagoshi
  • Focused on arcade
  • Daytona USA 2001 was co-developed with Genki for Dreamcast
  • Developed Virtua Striker 3 and Super Monkey Ball series for both console and arcade
  • Started development on non-Sega systems with Super Monkey Ball on GameCube.
[8]
Sega Rosso Sega AM5 R&D Kenji Sasaki
  • Focused on arcade
  • Cosmic Smash was developed for both console and arcade.
  • Cardcaptor Sakura: Tomoyo no Video Daisakusen was developed for the Dreamcast
  • Started on development on non-Sega systems with Sega Rally Championship on Game Boy Advance
[8]
Smilebit Sega AM6 R&D Shun Arai
[8]
Overworks Sega AM7 R&D Noriyoshi Oba
[8]
Sonic Team Same as before Yuji Naka [8]
Sonic Team USA Sonic Team Takashi Iizuka
United Game Artists AM5 + AM6 + AM8 Tetsuya Mizuguchi
  • Focused on console
  • Started developing for non-Sega systems with Rez on PlayStation 2
  • Tetsuya Mizuguchi left Sega to form Q? Entertainment
[8]
Wave Master New Studio Yukifimi Makino
  • Roommania series
  • Develops music for Sega games
[8]
Sega Mechatronics AM4 Unknown
  • Focused on arcades

2003-2005

Studio list

Department Members From Headed By Notable Titles Notes Ref(s)
Sega WOW WOW Entertainment + Overworks Rikiya Nakagawa
  • Resulting from a merger of WOW Entertainment and Overworks
  • Focused on both arcade and console
  • Sakura Wars was co-developed with Red Entertainment
  • Staff from Overworks worked on arcade titles Dragon Treasure and Sangokushi Taisen
Sega AM2 Same as before Hiroshi Kataoka
  • Focused on arcade
  • Yu Suzuki departed from the studio to form Digital Rex
  • Sumo Digital ported OutRun 2 to Xbox
  • Developed Virtua Quest for console
  • Developed Sega Ages 2500 Vol. 16: Virtua Fighter 2 and Sega Ages 2500 Vol. 19: Fighting Vipers for PlayStation 2
Digital Rex Sega AM2 Yu Suzuki
  • Focused on "cinematic online" games
  • No project was completed
Hitmaker Same as before + Sega Rosso Mie Kumagai
Amusement Vision Same as before + Smilebit Toshihiro Nagoshi
  • Focused on arcade and console
  • Spikeout: Battle Street was co-developed with Dimps
  • F-Zero GX was co-developed with Nintendo
  • Non-sports staff from Smilebit merged with Amusement Vision and worked on Ollie King and Yakuza
Smilebit Same as before + Amusement Vision Shun Arai
  • Derby Tsuku series
  • Pro Soccer Club o Tsukurou! series
  • Pro Yakyuu Team o Tsukurou! series
  • Virtua Striker 4
  • Focused on arcade and console
  • Sports staff from Amusement Vision merged with Smilebit and worked on Virtua Striker 4
Sonic Team Same as before + United Game Artists + Wave Master Yuji Naka
Sonic Team USA Same as before Takashi Iizuka
Sega Mechatronics Same as before Unknown
  • Focused on arcade
Mirai R&D Same as before Hiroshi Uemera
  • Focused on arcade
  • Developed Mushiking for Game Boy Advance and Nintendo DS

2006–2008

Global Entertainment division

Department Members From Headed by Notable Titles Notes Ref(s)
GE1 R&D Sonic Team + Sega WOW Akinori Nishiyama
[9][10][11]
GE2 R&D Sega WOW Akira Nishino
[12][13]
GE3 R&D Sonic Team Takao Miyoshi
Network Business Promotion New Takeshi Tokunaga [14]
Sega Studio USA Sonic Team USA Takashi Iizuka
Sega Studio China Sega WOW Makoto Uchida

New Entertainment division

Department Members From Headed by Notable Titles Notes Ref(s)
NE R&D Amusement Vision Toshihiro Nagoshi
[15][16]
Sports R&D Smilebit Takaya Segawa
[17][18]

Arcade development division

Department Members From Headed by Notable Titles Notes Ref(s)
Sega AM1 Sega WOW Yasuhiro Nishiyama
Sega AM2 Sega-AM2 Hiroshi Kataoka
  • Developed Virtua Fighter 5 for PlayStation 3 and Xbox 360
  • Developed Sega Golf Club for PlayStation 3
  • Ghost Squad for the Wii was developed by Polygon Magic
Sega AM3 Hitmaker Mie Kumagai [19][20]
Sega AM+ Sega-AM2 Yu Suzuki
  • Yu Suzuki left Sega to form Ys Net in 2008
Family Entertainment R&D New Studio Hiroshi Uemera [21]
Products R&D Sega Mechatronics Unknown
Sega Amusement Europe New Studio Paul Williams
  • New division to focus on developing arcade games for the western market

2009–2017

Consumer development division

Department Members From Headed by Notable Titles Notes Ref(s)
CS1 R&D (includes Ryu Ga Gotoku Studio) NE R&D + Sports R&D Toshihiro Nagoshi
[22][23][24][25]
CS2 R&D (also includes Sonic Team) GE1 R&D + Sega Studio USA + Sports R&D Takashi Iizuka, Osamu Ohashi [26][27][28][29][30][31][32][33][34]
CS3 R&D GE2 R&D + GE3 R&D Akira Nishino
Sega Studio China Same as before Makoto Uchida
Sega Networks CS1 R&D Masayoshi Kikuchi
Online R&D CS3 R&D Takaya Segawa [35]

Arcade development division

Department Members From Headed by Notable Titles Notes Ref(s)
Sega AM1 AM1 + AM3 Yasuhiro Nishiyama
[36]
Sega AM2 AM2 + AM3 Hiroshi Kataoka
Products R&D Same as before Unknown
Sega of China Sega AM1 Makoto Uchida
Sega Amusements Europe Same as before Paul Willams
  • Dream Raiders

2018–current

Consumer development division

Department Members From Headed by Notable Titles Notes Ref(s)
CS1 R&D/Asia & Japan Studio Div. 1 (includes Ryu Ga Gotoku Studio) CS1 R&D + CS3 R&D Masayoshi Yokoyama
CS2 R&D/Asia & Japan Studio Div. 2 (includes Sonic Team) CS2 R&D + CS3 R&D Eigo Kasahara
  • Toaru Majutsu no Virtual-On was co-developed with Access Games
  • Valkyria Chronicles 4 was co-developed with Media.Vision
  • Takashi Iizuka joined Sega of America
  • Developed Sonic at the Olympic Games for mobile
Mobile R&D/Asia & Japan Studio Div. 3 same as before Masayoshi Kikuchi
Online R&D/Asia & Japan Studio Div. 4 same as before Takaya Segawa
  • Phantasy Star series
  • Pro Yakyuu Team o Tsukurou! series
  • Ryu Ga Gotoku Online

Arcade development division

Department Members From Headed by Notable Titles Notes Ref(s)
Sega AM1/Asia & Japan Studio Div. 5 #1 same as before Unknown
Sega AM2/Asia & Japan Studio Div. 5 #2 same as before Hiroshi Kataoka
  • Developed PlayStation 4 version of Border Break
  • Developed Hatsune Miku: Project DIVA Mega Mix for Switch
  • Co-developed Virtua Fighter 5: Ultimate Showdown with Ryu Ga Gotoku Studio
Sega AM3/Asia & Japan Studio Div. 5 #3 AM1 R&D Unknown
  • Developed League of Wonderland for mobile
Products R&D/Asia & Japan Studio Div. 5 #4 Same as before Unknown
Sega Amusements International, Sega of China Sega Amusements Europe Patrick Micheal, Shinichi Osagawara
  • ATV Slam was developed by 3MindWave

Acquired/founded studios

Department Division Year of purchase/founding Notable titles Notes
Creative Assembly Sega Europe 2005
Sports Interactive Sega Europe 2006
Hardlight Sega Europe 2012
Relic Entertainment Sega Europe 2013
Atlus Sega Group Corporation 2013
Ignited Artists Sega of America 2014
Amplitude Studios Sega Europe 2016
Two Point Studios Sega Europe 2019

Former studios

Department Division Year of purchase/founding Year of release/dissolution Fate Notable titles
Sega Technical Institute Sega of America 1990 1996 Dissolved
SegaSoft Sega of America 1995 2000 Dissolved
No Cliché Sega Europe 1999 2004 Dissolved
Visual Concepts Sega of America 1999 2005 Sold to Take-Two Interactive
Sega Racing Studio Sega Europe 2005 2008 Sold and Merged into Codemasters
Sega Studios Australia Sega Europe 2006 2013 Dissolved
Three Rings Design Sega of America 2011 2016 Dissolved
Demiurge Studios Sega of America, Mobile development 2015 2020 Sold back to co-founder[37]

References

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  2. "セガ・名越稔洋が語るクリエイター活動30年史。200億稼いだ『デイトナUSA』開発秘話と、初めて明かす師・鈴木裕への想い【特別企画 前編】".{{cite web}}: CS1 maint: url-status (link)
  3. "SEGA-AM2 – Games : 最新のAM2作品 -". 30 June 2004. Archived from the original on 30 June 2004.
  4. Production History and mention of studios in Japanese Magazines, Sega Saturn Magazine, pages 138–145
  5. "ワウ エンターテイメント / 製品情報 /1998年以前のゲーム". 25 June 2003. Archived from the original on 25 June 2003.
  6. "Hitmaker WEB". 10 June 2004. Archived from the original on 10 June 2004.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  7. Sega Saturn Magazine, page 22, just CS1-3
  8. "Sega's new beginning" (PDF). Edge. No. 89. pp. 68–78. Retrieved 22 August 2017.
  9. "もっと夢と感動を! 株式会社セガ様/第一GE研究開発部(旧:株式会社ソニックチーム)". plus.co.jp.
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  11. "[SEGA]会社情報:採用情報". 29 April 2006. Archived from the original on 29 April 2006.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  12. 徹也, 稲元 (19 September 2007). "PS3の新たな表現の可能性に挑戦! セガの最新作『戦場のヴァルキュリア』に着目<開発者インタビュー>【TGS2007】". nikkeibp.co.jp.
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  14. "4Gamer.net 「プロ野球チームをつくろう!ONLINE」「スプラッシュ!ゴルフ」などが発表された,新作発表会詳細レポート". www.4gamer.net. Retrieved 2021-10-24.
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  17. "【4Gamer.net】 [特集]"常にそばにある,読みかけの本のような存在にしたい"「サカつくONLINE」開発陣が語るその狙いとは". www.4gamer.net.
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  19. "Hiro師匠&光吉猛修インタビュー2/4回 Page1(GA-COREより)". www.ne.jp.
  20. "[SEGA]会社情報:採用情報". 20 November 2005. Archived from the original on 20 November 2005.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  21. https://web.archive.org/web/20051217021635/http://sega.jp/corp/saiyo/20050328.html (Hiring page)
  22. "技術から語る「龍が如く」の10年 ~ 今世代で何が変わるのか ~ – 公式サイト – CEDEC 2016 – Computer Entertainment Developers Conference". cedec.cesa.or.jp.
  23. "アルバイト採用詳細 – ニュースリリース – 会社情報 – SEGA". 16 October 2010. Archived from the original on 16 October 2010.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  24. (c)SEGA. "[第1CSスタジオ]『龍が如く』シリーズ サウンドチーム サウンド制作募集 |アルバイト採用|株式会社セガゲームス -【SEGA Games Co., Ltd.】". sega-games.co.jp.
  25. 【ファミキャリ!会社探訪(27)】極上のエンターテインメント作品『龍が如く』シリーズを手がけるセガゲームス コンシューマ・オンラインカンパニーを訪問 - ファミ通.com
  26. Inc., Aetas. "プロデューサーの飯塚 隆氏が語る,「ソニック ジェネレーションズ 白の時空/青の冒険」制作秘話とソニックシリーズ20年の歩み". www.4gamer.net.
  27. "2Dと3Dで究極のソニックに挑戦!『ソニック ワールドアドベンチャー』インタビュー – インサイド". inside-games.jp.
  28. "ソニックチャンネル/クリエイターズ インタビュー/026:大橋 修". sonic.sega.jp.
  29. 株式会社インプレス. "セガ、「リズム怪盗R 皇帝ナポレオンの遺産」 インプレッション&ミニインタビュー!! リズム怪盗R 皇帝ナポレオンの遺産". impress.co.jp.
  30. "【CEDEC2014】『ぷよぷよ』総合プロデューサーが9年間で得た「極意」が明らかに!". gpara.com.
  31. "すべては、面白いゲームをつくるため。大・小2つのチームワークが、クオリティを上げる。|ニュース&リポート|専門学校 HAL". hal.ac.jp.
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  33. Interview. Very last question mentions Sega Studio USA merging back into Japanese studio.
  34. Mullen, Sam [@sam_mullen] (August 15, 2019). "Because Sonic Team ! = CS2, but is made up of people from what was known as CS2. Your understanding isn't incorrect but it's not something that can be unpacked in a tweet. Sonic Team isn't making Sakura Wars" (Tweet). Archived from the original on September 30, 2019. Retrieved September 20, 2019 via Twitter.
  35. "Sega Networks". Andriasang.com. 2012-07-02. Retrieved 2013-05-23.
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  37. Sinclair, Brendan (April 2, 2020). "Demiurge co-founder buys the studio back from Sega". GamesIndustry.biz. Retrieved April 2, 2020.
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