Slipways (video game)

Slipways is a video game developed by Beetlewing. It combines gameplay from puzzle games and grand strategy wargames, though it streamlines out war and other features that involve micromanagement.

Slipways
Developer(s)Beetlewing
Publisher(s)Beetlewing
Designer(s)Jakub Wasilewski
Programmer(s)Jakub Wasilewski
Artist(s)Johan Törnlund
Composer(s)Chris Donnelly
Platform(s)Microsoft Windows, macOS
Release
  • WW: June 4, 2021
Genre(s)Puzzle, strategy
Mode(s)Single-player

Gameplay

Slipways incorporates gameplay inspired by turn-based grand strategy wargames, but it lacks war. Instead, players focus primarily on resource management and directing their growing space empire. The galaxy is procedurally generated, and different aliens can populate each galaxy. Each alien race has their own priorities, such as performing research or establishing new colonies, and will reward players for accomplishing tasks related to their priorities. As new worlds are discovered and colonized, they must be efficiently integrated into the empire's trade routes. Each planet has desired imports and exports. Goods not exported cause unemployment, and goods not imported cause resource shortages. Researching new technologies can open different ways to satisfy these desires, and desires can change over time. If the empire's populace become too unhappy or the player runs out of money, the game ends. In a standard game, players compete for a high score by the final turn. Alternatively, a sandbox mode allows endless building, and a campaign mode offers more challenging puzzles.[1][2]

Development

Slipways was created by Polish[3] developer Jakub Wasilewski. He originally implemented a prototype of the game on the PICO-8, a virtual machine in the style of a game console, using a pay what you want model. Wasilewski wanted to streamline out the parts of strategy games that he found to be busy-work or excessive micromanagement. Instead of managing individual planets, Wasilewski focused on the logistics of an empire. War slowed these games down too much, so he completely removed it. He was also interested in an empire-building game that did not depict war as unavoidable. When Wasilewski polled the PICO-8 players, he found they did not consider war to be a priority feature, so he stuck to the original design when developing the commercial game.[4][5] The game was released June 4, 2021.[6]

Reception

Reviewing a pre-release version of the game, Andy Kelly of PC Gamer wrote, "It's a wonderfully simple, streamlined strategy game, but still makes you feel like you're building something grand."[1] Nic Reuben of Rock Paper Shotgun described Slipways as "a phenomenally smart piece of design" that pits players against their own poor impulses instead of AI-controlled players.[2] Rock Paper Shotgun subsequently listed it among the best space games for the PC.[7] Writing for Wireframe Magazine, Ian Dransfield called it "a focused, delightful puzzle game masquerading as space empire-based grand strategy."[8]

References

  1. Kelly, Andy (2021-02-10). "I can't get enough of Slipways, a chill grand strategy space game you can play in an hour". PC Gamer. Retrieved 2022-01-04.
  2. Reuben, Nic (2021-06-08). "Slipways review: schedule-shatteringly moreish". Rock Paper Shotgun. Retrieved 2022-01-04.
  3. "Jakub Wasilewski". Twitter. Retrieved 2022-01-06.
  4. "For(n)ever war". Wireframe Magazine. No. 47. Raspberry Pi Foundation. 2021-04-01. pp. 14–17.
  5. "Slipways Preview and Interview". Explorminate.co. 2020-05-15. Retrieved 2022-01-04.
  6. Prescott, Shaun (2021-06-06). "Five new Steam games you probably missed (June 7, 2021)". PC Gamer. Retrieved 2022-01-04.
  7. Castle, Katharine (2022-01-01). "The 20 best space games on PC". Rock Paper Shotgun. Retrieved 2022-01-04.
  8. Dransfield, Ian (2021-08-13). "Slipways review - 4X the fun". Wireframe Magazine. Raspberry Pi Foundation. Retrieved 2022-01-04.
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