Second Samurai
Second Samurai is the sequel to the 1991 game First Samurai, released for the Sega Mega Drive and Amiga in 1994.
Second Samurai | |
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![]() Sega Mega Drive cover art | |
Developer(s) | Vivid Image |
Publisher(s) | Psygnosis |
Designer(s) | Raffaele Cecco |
Composer(s) | Matt Furniss (Mega Drive), Brian Marshall (Amiga) |
Platform(s) | Sega Mega Drive, Amiga |
Release |
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Genre(s) | Action, Platform, Strategy |
Mode(s) | 2-player cooperative |
Publication | Score |
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Aktueller Software Markt | AMI: 10/12[1] SMD: 9/12[2] |
Amiga Action | AMI: 87%[3] |
Amiga Computing | AMI: 91%[4] |
Amiga Format | AMI: 91%[5] |
Amiga Power | AMI: 90%[6] |
Amiga User International | AMI: 85%[7] |
CVG | AMI: 89/100[8] |
Hyper | SMD: 57/100[9] |
Mega Fun | SMD: 40%[10] |
Video Games (DE) | SMD: 58%[11] |
Summary
Notable features also include prehistoric and futuristic levels as well as feudal Japan like the 1991 prequel. Also, like the previous game, contact with enemies or falling off the screen (unlike other games, you will not lose a life automatically) will take one point off of your life bar. In the Mega Drive/Genesis version of the game, the Demon King from the first game will taunt you on a black screen when you lose a life with sayings such as "Give up mortal!" and "Going Down!" until you lose your last life.
Development
Following the success of First Samurai, Mev Dinc was very interested in developing 'a sequel to end all sequels'. The concept of having 2 samurai to choose from was established early on. Having missed out on the opportunity the first time around, Psygnosis made sure to put forward an appealing offer for both the Amiga and Sega Mega Drive versions, to which Vivid Image gladly agreed to. Development for the game was going smoothly, and plans were even in place to release a Mega-CD port alongside the Mega Drive version. In 1993 however, Sony acquired Psygnosis as part of their ramp-up for the PlayStation and mandated all existing console projects to be cancelled. With the help of lawyer, Paul Gardner, Vivid Image was able to negotiate a settlement, allowing the release of the Mega Drive version, and a full payout. The Mega-CD version was never released.[12]
References
- "Sei dabei, Samurai". Aktueller Software Markt. March 1994. p. 26. Retrieved April 5, 2021.
- "Konsolen-Corner". Aktueller Software Markt (in German). February 1995. pp. 30–32. Retrieved April 5, 2021.
- Archer, John (Christmas 1993). "Second Samurai". Amiga Action. No. 52. pp. 46–47. Retrieved April 5, 2021.
- Maddock, Jonathan (February 1994). "Second Samurai". Amiga Computing. No. 70. p. 140. Retrieved April 5, 2021.
- Bradley, Stephen (December 1993). "Second Samurai". Amiga Format. No. 53. pp. 60–61. Retrieved April 5, 2021.
- Nash, Jonathan (December 1993). "Second Samurai". Amiga Power. No. 32. pp. 40–41. Retrieved April 5, 2021.
- "Second Samurai". Amiga User International. Vol. 8, no. 4. May 1994. p. 77. Retrieved April 5, 2021.
- Tipping, Amanda (December 1993). "Second Samurai". Computer and Video Games. No. 145. p. 38. Retrieved April 5, 2021.
- Hopkinson, Russell (January 1995). "Second Samurai". Hyper. No. 14. p. 78. Retrieved April 5, 2021.
- Gotz (December 1994). "Second Samurai". Mega Fun. p. 124. Retrieved April 5, 2021.
- "Second Samurai". Video Games. December 1994. Retrieved April 5, 2021.
- Dinc, Mev (2021). Life Is A Game. Publishing Push. pp. 156–161. ISBN 9781914078590.
External links
- Second Samurai (Amiga) at GameFAQs
- Second Samurai (Sega Mega Drive) at GameFAQs