Radeon Pro
Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the creation and running of virtual reality programs and games.[1]
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Design firm | Advanced Micro Devices |
---|---|
Type | Professional workstations |
The Radeon Pro product line directly competes with Nvidia, i.e. their Quadro (since discontinued) line of professional workstation cards.[2]
Products
Radeon Pro Duo (2016)
The first card to be released under the Radeon Pro name was the dual GPU Radeon Pro Duo in April 2016. The card features 2 liquid cooled R9 Nano cores & was marketed strongly for both the running and creation of virtual reality content with the slogan "For Gamers Who Create and Creators Who Game".[3][4] The aesthetics and marketing of the Pro Duo follow that of the rest of the Fury products in the 300 series.
Radeon Pro Duo (2017)
In April 2017 AMD announced a new version of the Radeon Pro Duo for release the following month.[5] The newer version of the Pro Duo utilizes dual GPUs from the Polaris architecture, using the same GPUs as in the WX7100. While this results a smaller number of compute units and lower theoretical performance, it allows for the inclusion of 32GB GDDR5 SDRAM and a lower board power.
Radeon Pro SSG (Fiji)
Using AMD Radeon's GCN 3 architecture, the Radeon Pro SSG was unveiled in July 2016. SSG stands for Solid State Graphics, and the card will couple AMD's Fiji core with solid-state storage to increase the frame buffer for rendering. This expansion of quick access storage will, therefore, relieve the issue of latency that occurs when a GPU has to retrieve information from a mass storage device via the CPU when a card's limited VRAM is maxed out in heavy workloads.[6] Users will be able to add up to 1TB of PCIe M.2 NAND flash memory to improve render and scrubbing times.[7] AMD demonstrated a 5.3 fold increase in performance on 8K video scrubbing.[8] This SSD storage space can be made available to the operating system or controlled entirely by the GPU.[9] The Fiji-based Radeon Pro SSG card was available as a beta program.[10][11]
Radeon Pro SSG (Vega)
In July 2017, AMD released the Vega-based Radeon Pro SSG.[12] The card utilizes 16GB of second generation ECC high bandwidth memory (HBM2), an upgrade from the Fiji-based card's 4GB of first generation HBM memory. The Vega card also increased the built in solid-state storage to 2TB.
Radeon Vega Frontier Edition
AMD announced in May 2017 the Radeon Vega Frontier Edition, for release in June of that year.[13][14] While not branded as a Pro product, the card is marketed within the Radeon Pro series.[15] The Radeon Vega Frontier Edition uses the new "Next-Gen Compute Unit" and 16GB of HBM2 memory for an expected 13.1 TFLOPs of single precision and 26.2 TFLOPs of half precision performance. Ultimately, two Frontier Edition products were released with either air or liquid cooling.[16] The liquid cooling part supported a higher TDP, and was able to reach and sustain higher clock speeds,[17] but otherwise the two products have similar hardware specifications.
Radeon Pro WX series
Radeon Pro WX series are graphics cards designed specifically for professional applications used in engineering, design, content creation, and science. The first Radeon Pro cards with the WX prefix to be announced were the WX 7100, the WX 5100 and the WX 4100 in July 2016.[2] These Polaris based cards are once again aimed at the traditional professional market and are set to replace the FirePro Wx100 series and FirePro Wx300 series. These cards, along with the Pro SSG, will use the new, non-toxic and energy efficient YInMn Blue, discovered by Mas Subramanian. This unique aesthetic for the Radeon Pro line will distinguish the professional products from the consumer Radeon series.[18]
The smallest card, the half-height WX 4100, is marketed for use in small form factor workstations.[19] Designed for real-time content engines and CAD and CAM manufacturing, the WX 5100 fits in between the WX 4100 and the WX 7100 in terms of performance, with the latter once again marketed with emphasis on the application of VR and other media creation, while claiming to be "The Most Affordable Workstation Solution".[1]
In June 2017, AMD announced the addition of the lower power WX 2100 and WX 3100 cards to the Radeon Pro WX series.[20] Both cards are based on the Polaris GPU and are rated at 1.25 TFLOPS. The WX 2100 has 2 GB of GDDR5 SDRAM, while the WX 3100 has 4 GB of GDDR5 memory.
In September 2017, AMD launched the WX 9100 based on the Vega architecture. The card features 16 GB of ECC HBM2 memory and is rated at 12.29 TFLOPS.[21] As the new flagship of the WX line, it greatly exceeds the performance of the older WX 7100 which is rated at 5.73 TFLOPS.[22] The WX 9100 has ISV (Independent Software Vendor) certified drivers for professional applications including Siemens NX, PTC Creo, Dassault Systèmes CATIA and 3DExperience Platform, Dassault Systèmes SOLIDWORKS, and Autodesk® Revit®.[21] The WX 9100 is particularly well-suited for mission critical workloads and complex scientific modeling because the ECC memory helps correct "single or double bit error as a result of naturally occurring background radiation."[21]
Radeon Pro 400 series
Mobile Radeon Pro parts were first revealed with the release of the 2016 update to the Apple 15" MacBook Pro.[23] These appear to be Polaris 11 derived parts with 10-16 4th generation GCN compute units, providing between 1 and 1.86 TFLOPS of performance.[24][25]
Radeon Pro 500 series
Released in conjunction with the 2017 Apple iMac refresh, the Radeon Pro 500 series serve as GPUs for the 4K and 5K Retina Display iMacs.[26] The 500 series ranges supports 2 to 8 GB of graphics RAM with performance from 1.3 to 5.5 TFLOPS.
Radeon Pro Vega series
The Radeon Pro Vega product line of GPUs were first announced in 2017 as a part of Apple's iMac Pro. The two models, Radeon Pro Vega 56 and 64, support 8 and 16 GB of HBM2 memory, respectively.[27] On October 30, 2018, Apple added graphics upgrade options for their 15-inch MacBook Pro lineup consisting Radeon Pro Vega 16 and 20. Derived from Vega 12 GPU that was only used on Apple laptops, both GPU features a 4GB HBM2 memory stack and performance up to 3.3 TFLOPS. [28]
The second-generation, 7 nm Radeon Pro Vega II was announced in 2019 as part of Apple's third-generation Mac Pro desktop computer. The Pro Vega II supports 32 GB of HBM2 memory, while the Pro Vega II Duo combines two Vega GPUs and supports 64 GB of HBM2 memory. The Mac Pro supports up to two Pro Vega II or Pro Vega II Duo graphics cards, allowing up to four Vega GPUs and 128 GB of HBM2 memory to be used in a system.[29]
The Radeon Pro VII was announced in May 2020, as a professional variant of the Radeon VII.[30]
Radeon Pro 5000/5000M series
Released in conjunction with the 2019 Apple 16 inch MacBook Pro.[31] Two models were announced, the 5300M and the 5500M. Both feature GDDR6 memory interfaces, with 192 GB/s bandwidth. The 5500M supports up to 8 GB of GDDR6 and 4.0 TFLOPS.[32] In June 2020, a new 5600M GPU model with 8 GB of HBM2 memory was quietly released.
Radeon Pro W5000/W5000M series
The Radeon Pro W5700, which is based on RDNA Architecture for desktop workstations, was officially released on November 19, 2019.[33] The smaller model Radeon Pro W5500 was released in February 2020.[34]
Radeon Pro W6000/W6000M series
The first RDNA2 based W6000 series cards were officially announced on June 8th, 2021 and launched in Q3 2021, with the AMD Radeon Pro W6800, W6600 and W6600M for mobile.[35]
Software
Most professional compute is done with the help of the Radeon Open Compute and the GPUOpen platforms.
Project Loom
At an AMD event in 2016 Project Loom was announced as a collaboration between AMD and Radiant Images.[36] The real-time GPU accelerated photo and video stitching program will complement AMD's virtual reality development platform. While traditional photo stitching is not that much of a complex task, Project Loom aims to improve render times when tasked with the heavy workload of stitching together multiple high resolution angles to form a 360 degree VR experience, either to headsets or mobile devices.[37] Using AMD's Direct GMA protocol, the software allows Radeon Pro graphics cards to work directly with video capture hardware to stitch together a 30 fps, 360 degree 4k resolution video from 24, 1080p cameras at 60 fps.[38]
The software is to be competitive with Nvidia's VRWorks 360 Video SDK, and is reportedly set to be made open-source through GPUOpen.[39]
ProRender
The successor to FireRender, Radeon ProRender works with high-end graphics programs as an OpenCL photorealistic offline 3D renderer and raytracing engine.[40] ProRender aims to compete with programs such as NVIDIA's Iray and other expensive, proprietary solutions. However, AMD is making ProRender free and available for all graphics hardware.[37] ProRender was released by AMD in June 2016 with support for Blender, 3D Studio Max, SolidWorks, and Maya.[41]
Driver
API OpenGL 4.5 is supported and 4.6 is in development. API Vulkan 1.0 is supported for all with GCN Architecture. Vulkan 1.1 (GCN 2nd Gen. and higher) will be supported with actual drivers in 2018.[42]
As with other GPU architectures, the floating-point performance is dependent on the precision and the GCN generation:
- In 4th Gen GCN, FP64 is 1/16 of FP32. Newer gaming cards have better ratios, which should be reflected on newer derivative "Pro" versions:
- The gaming card Radeon R9 295X2 has it bumped up to 1/8 FP32.
- The gaming card Radeon VII has it bumped up to 1/4 FP32.
- The Radeon Pro Vega 20 has the ratio bumped up to 1/2 FP32.
- In 5th Gen GCN, FP16 is double of FP32. In 1st Gen to 4th it was equal to FP32.
For those requiring higher FP64 performance, a form of FP64 distinct from the IEEE double-precision can be emulated with the much faster FP32 operations. The cost is around a ~1/3 performance compared to FP32, much better than what the native support could provide.[43]
Chipset table
Radeon Pro WX x100, SSG, Duo and V series
Model (Codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TBP | Bus interface |
Graphic Output Ports | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||||||||||||||
Radeon Pro WX 2100[44][45][46] (Polaris 12/Lexa PRO GL) |
June 1, 2017 $149 USD |
GCN 4th gen GloFo 14 nm |
2.2×109 103 mm2 |
512:32:16 8 CU |
925 1219 |
29.6 39.0 |
14.8 19.5 |
947 1,250 |
947 1,250 |
59.2 78 |
GDDR5 64-bit |
2 | 6000 | 48 | 35 W | PCIe 3.0 ×8 |
1× DP 1.4a 2× mini-DP 1.4a | |||||||||||
Radeon Pro WX 3100[44][47][48] (Polaris 12/Lexa XT) |
June 1, 2017 $199 USD |
GDDR5 128-bit |
4 | 96 | 50 W | |||||||||||||||||||||||
Radeon Pro WX 4100[49][50][51][52] (Polaris 11/Baffin XT) |
November 10, 2016 $399 USD |
3.0×109 123 mm2 |
1024:64:16 16 CU |
1125 1201 |
72 76.9 |
18 19.2 |
2,304 2,460 |
2,304 2,460 |
144 154 |
7000 | 96 | 4× mini-DP 1.4a | ||||||||||||||||
Radeon Pro WX 5100[49][50][53][54] (Polaris 10 PRO GL) |
November 18, 2016 $499 USD |
5.7×109 232 mm2 |
1792:112:32 28 CU |
713 1086 |
79.85 121.6 |
22.8 34.75 |
2,555 3,892 |
2,555 3,892 |
159.7 243.3 |
GDDR5 256-bit |
8 | 5000 | 160 | 75 W | PCIe 3.0 ×16 |
4× DP 1.4a | ||||||||||||
Radeon Pro WX 7100[49][55][50][56][57] (Polaris 10 XT GL) |
November 10, 2016 $799 USD |
2304:144:32 36 CU |
1188 1243 |
171 179 |
38 39.78 |
4,150 5,728 |
5,474 5,728 |
342.1 358 |
7000 | 224 | 130 W | |||||||||||||||||
Radeon Pro WX 9100[58][59][60][61][62][63][64] (Vega 10 XT) |
September 13, 2017 $2,199 USD |
GCN 5th gen GloFo 14 nm |
12.5×109 495mm2 |
4096:256:64 64 CU |
1200 1500 |
307.2 384.0 |
76.8 96.0 |
19,660 24,576 |
9,830 12,288 |
614.4 768 |
HBM2 2048-bit |
16 | 1890 | 484 | 230 W | 6× mini-DP 1.4a | ||||||||||||
Radeon Pro SSG[65][66] (Fiji) |
July 26, 2016 prototype only $9,999 USD[67] |
GCN 3rd gen 28 nm |
8.9×109 596 mm2 |
4096:256:64 64 CU |
1050? | 268.8? | 67.2? | 8.601? | 8.601? | 537,6? | HBM + SSG 4096-bit |
4 + 1 TB SSD |
1000 | 512 | 200 W? | 4× DP 1.2? | ||||||||||||
Radeon Pro SSG[58][60][61][68][69] (Vega 10 XT GL) |
September 13, 2017 $6,999 USD |
GCN 5th gen GloFo 14 nm |
12.5×109 495 mm2 |
4096:256:64 64 CU |
1440 1500 |
368.6 384.0 |
92.16 96.00 |
23,593 24,576 |
11,796 12,288 |
737.2 768 |
HBM2 + SSG 2048-bit |
16 + 2 TB SSD |
1890 | 484 | 230 W | 6× mini-DP 1.4a | ||||||||||||
Radeon Pro Duo[70] (Fiji/Capsaicin XT) |
April 26, 2016 $1,499 USD |
GCN 3rd gen TSMC 28 nm |
|
|
1000 | 2× 256 | 2× 64 | 2× 8,192 | 2× 8,192 | 2× 512 | HBM 2× 4096-bit |
2× 4 | 1000 | 2× 512 | 350 W | 3× DP 1.2 1× HDMI 1.4a | ||||||||||||
Radeon Pro Duo[49][50][71][72] (Polaris 10/Ellesmere GL) |
April 25, 2017 $999 USD |
GCN 4th gen GloFo 14 nm |
|
|
1243 | 2× 179.0 | 2× 39.78 | 2× 5,728 | 2× 5,728 | 2× 358 | GDDR5 2× 256-bit |
2× 16 | 7000 | 2× 224 | 250 W | 3× DP 1.4a 1× HDMI 2.0b | ||||||||||||
Radeon Pro V320[73] (Vega 10 XL) |
June 29, 2017 custom sku OEM[74] |
GCN 5th gen GloFo 14 nm |
12.5×109 495 mm2 |
4096:256:64 64 CU |
852 1000 |
218.1 256.0 |
54.52 64.00 |
13,959 16,384 |
6,979 8,192 |
436.2 512.0 |
HBM2 2048-bit |
16 | 1890 | 484 | 230 W | N/A | ||||||||||||
Radeon Pro V340[75][76][77][78] (Vega 10 XL GL) |
August 26, 2018 OEM |
|
|
852 1500 |
|
|
|
|
|
HBM2 2× 2048-bit |
2× 16 | 2× 484 | 300 W | 1× mini-DP 1.4a | ||||||||||||||
Radeon Pro V520[79][80] (Navi 12) |
December 1, 2020 OEM |
RDNA TSMC N7 |
Unknown | 2304:144:64 36 CU |
1000 1600 |
144 230.4 |
64 102.4 |
9,216 14,746 |
4,608 7,373 |
288 460.8 |
HBM2 2048-bit |
8 | 2000 | 512 | 225 W | PCIe 4.0 ×16 |
N/A | |||||||||||
Radeon Pro V620[81][82] (Navi 21 XT) |
November 4, 2021 OEM |
RDNA 2 TSMC N7 |
26.8×109 520 mm2 |
4608:288:128:72 72 CU |
1825 2200 |
525.6 633.6 |
233.6 281.6 |
33,638 40,550 |
16,819 20,275 |
1,051 1,267 |
GDDR6 256-bit |
32 + 128MB L3 |
16000 | 300 W | N/A |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Vega Frontier Edition series
Model (Codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TBP | Bus interface |
Graphic Output Ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | |||||||
Radeon Vega Frontier Edition (Air Cooled)[83][84][85] (Vega 10 XTX AIR) |
June 27, 2017 $999 USD |
GCN 5th gen GloFo 14 nm |
12.5×109 494 mm2 |
4096:256:64 64 CU |
1382 1600 |
353.8 409.6 |
88.4 102.4 |
22,643 26,214 |
11,321 13,107 |
707.6 819.2 |
HBM2 2048-bit |
16 | 1890 | 484 | 300 W | PCIe 3.0 ×16 |
3× DP 1.4a 1× HDMI 2.0b |
Radeon Vega Frontier Edition (Liquid Cooled)[83][86][87] (Vega 10 XTX LCS) |
June 27, 2017 $1,499 USD |
375 W |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro WX x200 series
Model (Codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TBP | Bus interface |
Graphic Output Ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | |||||||
Radeon Pro WX 3200[88][89] (Polaris 23 XT GL) |
July 2, 2019 $199 USD |
GCN 4th gen GloFo 14 nm |
2.2×109 103mm2 |
640:32:16 10 CU |
1295 | 41.44 | 20.72 | 1,658 | 1,658 | 103.6 | GDDR5 128-bit |
4 | 6000 | 96 | 50 W | PCIe 3.0 ×8 |
4× mini-DP 1.4a |
Radeon Pro WX 8200[90][91] (Vega 10 XT) |
August 13, 2018 $999 USD |
GCN 5th gen GloFo 14 nm |
12.5×109 495mm2 |
3584:224:64 56 CU |
1200 1500 |
268.8 336.0 |
76.8 96.00 |
17,203 21,504 |
8,601 10,752 |
537.6 672.0 |
HBM2 2048-bit |
8 | 2000 | 512 | 230 W | PCIe 3.0 ×16 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro Vega (for Apple Mac Pro)
Model (Codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TBP | Bus interface |
Graphic Output Ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | |||||||
Radeon Pro Vega II[92][93][94] (Vega 20 XT) |
2019 $2,800 USD |
GCN 5th gen TSMC 7 nm |
13.23×109 331 mm2 |
4096:256:64 64 CU |
1720 | 440.3 | 110.1 | 28,180 | 14,090 | 880 | HBM2 4096-bit |
32 | 2000 | 1024 | 475 W | PCIe 3.0 ×16 |
4× Thunderbolt 3 (USB Type-C) 1× HDMI 2.0b |
Radeon Pro Vega II Duo[92][95][96] (Vega 20 XT) |
2019 $5,600 USD |
|
1720 | 2× 440.3 | 2× 110.1 | 2× 28,180 | 2× 14,090 | 2× 880 | HBM2 2× 4096-bit |
2× 32 | 2000 | 2× 1024 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro VII
Model (Codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TBP | Bus interface |
Graphic Output Ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | |||||||
Radeon Pro VII[97][98] (Vega 20 GL XT) |
May 13, 2020 $1,899 USD |
GCN 5th gen TSMC 7 nm |
13.23×109 331 mm2 |
3840:240:64 60 CU |
1400 1700 |
336.0 408.0 |
89.6 108.8 |
21,504 26,112 |
10,752 13,056 |
5,376 6,528 |
HBM2 4096-bit |
16 | 2000 | 1024 | 250 W | PCIe 4.0 ×16 |
6× mini-DP 1.4a |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro 5000 series (for Apple iMac)
Model (Codename) |
Release Date | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro 5300[99][100] (Navi 14 PRO XE) |
August 4, 2020 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1280:80:32 20 CU |
1000 1650 |
80 132 |
32 52.8 |
5,120 8,448 |
2,560 4,224 |
160 264 |
GDDR6 128-bit |
4 | 14000 | 224 | 130 W | PCIe 4.0 ×8 |
Radeon Pro 5500 XT[99][101] (Navi 14 PRO XL) |
1536:96:32 24 CU |
1187 1757 |
114 168.7 |
38 56.2 |
7,292 10,796 |
3,646 5,398 |
227.9 337.3 |
8 | ||||||||
Radeon Pro 5700[99][102] (Navi 10 XLA) |
10.3×109 251 mm2 |
2304:144:64 36 CU |
1243 1350 |
179 194.4 |
79.6 86.4 |
11,456 12,442 |
5,728 6,221 |
358 388.8 |
GDDR6 256-bit |
12000 | 384 | PCIe 4.0 ×16 | ||||
Radeon Pro 5700 XT[99][103] (Navi 10 XTA) |
2560:160:64 40 CU |
1243 1499 |
198.9 239.8 |
79.6 95.94 |
12,728 15,350 |
6,364 7,675 |
397.8 479.7 |
16 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro W5000 series
Model (Codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface |
Graphic Output Ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | |||||||
Radeon Pro W5500[104][105] (Navi 14 PRO XL ) |
February 10, 2020 $399 USD |
RDNA TSMC N7 |
6.4×109 158 mm2 |
1408:88:32 22 CU |
1744 1855 |
153.4 163.2 |
55.8 59.36 |
9,822 10,450 |
4,911 5,224 |
306.9 326.5 |
GDDR6 128-bit |
8 | 14000 | 224 | 125 W | PCIe 4.0 ×8 |
4× DP 1.4a |
Radeon Pro W5700[106][107] (Navi 10) |
November 19, 2019 $799 USD |
10.3×109 251 mm2 |
2304:144:64 36 CU |
1400 1880 |
201.6 270.7 |
89.6 120.3 |
12,902 17,330 |
6,451 8,663 |
403.2 541.4 |
GDDR6 256-bit |
448 | 205 W | PCIe 4.0 ×16 |
5× mini DP 1.4a 1× USB Type-C |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro W5000X series (for Apple Mac Pro)
Model (Codename) |
Release Date | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface |
Graphic Output Ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | |||||||
Radeon Pro W5500X[108][109] (Navi 14) |
Q3 2020 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1536:96:32 24 CU |
1757 |
163.2 |
59.36 |
11,200 |
5,600 |
326.5 |
GDDR6 128-bit |
8 | 14000 | 224 | 130 W | PCIe 4.0 ×8 |
2× HDMI 2.0 |
Radeon Pro W5700X[108][110][109] (Navi 10) |
December 11, 2019 | 10.3×109 251 mm2 |
2560:160:64 40 CU |
1243 1860 |
198.8 297.6 |
79.5 119.04 |
12,728 19,046 |
6,364 9,523 |
397.8 595.2 |
GDDR6 256-bit |
16 | 448 | 250 W | PCIe 4.0 ×16 |
4× Thunderbolt 3 1× HDMI 2.0 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro WX x100 Mobile series
- Half Precision Power (FP16) is equal single precision power (FP32) in 4th GCN Generation (in 5th Gen: Half Precision (FP16) = 2x SP (FP32))
Model (Codename) |
Launch | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro WX 2100 (Mobile)[111][lower-alpha 6][112] (Polaris 12/Lexa PRO GL) |
March 1, 2017 | GCN 4th gen Samsung/GloFo 14LPP[113] |
2.2×109 103 mm2 |
512:32:16 8 CU |
925 1219 |
29.6 39.0 |
14.8 19.5 |
947 1250 |
59.2 78 |
GDDR5 64-bit |
2 | 6000 | 48 | 35 W | PCIe 3.0 ×16 |
Radeon Pro WX 3100 (Mobile)[114][115][lower-alpha 6][116] (Polaris 12/Lexa XT) |
GDDR5 128-bit |
4 | 96 | 50 W | |||||||||||
Radeon Pro WX 4130 (Mobile)[117][118] (Polaris 11/Baffin LE) |
3.0×109 123 mm2 |
640:40:16 10 CU |
1002 1053 |
40.08 42.12 |
16.03 16.85 |
1282 1348 |
80.16 84.24 |
50 W | |||||||
Radeon Pro WX 4150 (Mobile)[119][120] (Polaris 11/Baffin PRO) |
896:56:16 14 CU |
1002 1053 |
56.11 58.97 |
16.03 16.85 |
1796 1887 |
112.2 118 |
45-50 W | ||||||||
Radeon Pro WX 4170 (Mobile)[121][122] (Polaris 11/Baffin XT) |
1024:64:16 16 CU |
1002 1201 |
64.12 76.86 |
16.03 19.22 |
2052 2157 |
128.2 135 |
112 | 50-60 W | |||||||
Radeon Pro WX 7100 (Mobile)[123][124] (Polaris 10/Ellesmere XT) |
5.7×109 232 mm2 |
2304:144:32 36 CU |
1188 1243 |
171.0 179.0 |
38.0 39.78 |
5474 5728 |
342.1 358 |
GDDR5 256-bit |
8 | 5000 | 160 | 100-130 W | |||
Radeon Pro WX 7130 (Mobile)[125][126] (Polaris 10/Ellesmere XT) |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units
- This GPU is identical to non-mobile variant.
Radeon Pro 400 series (for Apple MacBook Pro)
Model (Codename) |
Release Date | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro 450[127][128][129][130][131][132] (Polaris 11/Baffin LE) |
October 30, 2016 | GCN 4th gen GloFo 14 nm |
3.0×109 123 mm2 |
640:40:16 10 CU |
800 | 32.00 | 12.80 | 1024 | 1024 | 64.0 | GDDR5 128-bit |
2 | 5000 | 80 | 35 W | PCIe 3.0 ×8 |
Radeon Pro 455[127][128][129][133][134] (Polaris 11/Baffin PRO) |
768:48:16 12 CU |
855 | 41.04 | 13.68 | 1,313 | 1,313 | 82.1 | |||||||||
Radeon Pro 460[127][128][129][135][136] (Polaris 11/Baffin XT) |
1024:64:16 16 CU |
850 907 |
54.40 58.05 |
13.60 14.51 |
1,741 1,858 |
1,741 1,858 |
108.8 116.1 |
4 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro 500 series (for Apple iMac & MacBook Pro)
Model (Codename) |
Release Date | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro 555[137][138][139][140] (Polaris 21 PRO/Baffin) |
June 6, 2017 | GCN 4th gen GloFo 14 nm |
3.0×109 123 mm2 |
768:48:16 12 CU |
850 | 40.80 | 13.60 | 1,306 | 1,306 | 81.60 | GDDR5 128-bit |
2 | 5100 | 81.60 | 50 W | PCIe 3.0 ×16 |
Radeon Pro 555X[137][138][139][141] (Polaris 21 PRO/Baffin) |
July 16, 2018 | 907 | 43.54 | 14.51 | 1,393 | 1,393 | 87.07 | 4 | 5900 | 94.08 | 50 W | |||||
Radeon Pro 560[137][138][139][142] (Polaris 21 XT/Baffin) |
June 6, 2017 | 1024:64:16 16 CU |
907 | 58.05 | 14.51 | 1,858 | 1,858 | 116.1 | 5100 | 81.28 | 50 W | |||||
Radeon Pro 560X[137][138][139][143] (Polaris 21 XT/Baffin) |
July 16, 2018 | 1004 | 64.26 | 16.06 | 2,056 | 2,056 | 128.5 | 5900 | 94.08 | 75 W | ||||||
Radeon Pro 570[137][138][139][144] (Polaris 20/Ellesmere) |
June 6, 2017 | 5.7×109 232 mm2 |
1792:112:32 28 CU |
1000 1105 |
112.0 123.8 |
32.00 35.36 |
3,584 3,960 |
3,584 3,960 |
224.0 247.5 |
GDDR5 256-bit |
6800 | 217.0 | 120 W | |||
Radeon Pro 570X[145][146] (Polaris 20/Ellesmere) |
March 18, 2019 | 217.6 | 150 W | |||||||||||||
Radeon Pro 575[137][138][139][147] (Polaris 20 XL/Ellesmere) |
June 6, 2017 | 2048:128:32 32 CU |
1096 | 140.3 | 35.07 | 4,489 | 4,489 | 280.6 | 217.0 | 120 W | ||||||
Radeon Pro 575X[145][148] (Polaris 20 XL/Ellesmere) |
March 18, 2019 | 217.6 | 150 W | |||||||||||||
Radeon Pro 580[137][138][139][149] (Polaris 10/Ellesmere XTA) |
June 6, 2017 | 2304:144:32 36 CU |
1100 1200 |
158.4 172.8 |
35.2 38.4 |
5,069 5,530 |
5,069 5,530 |
316.8 345.6 |
8 | 217.0 | 150 W | |||||
Radeon Pro 580X[145][150] (Polaris 10/Ellesmere XTA) |
March 18, 2019 | 218.9 | 185 W |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro WX x200 Mobile series
Model (Codename) |
Release Date | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro WX 3200 (Mobile)[151][152] (Polaris 23 XT GLM) |
March 1, 2017 | GCN 4th gen GloFo 14 nm |
2.2×109 103 mm2 |
640:32:16 10 CU |
1082 1295 ? |
34.62 41.44 ? |
17.31 20.72 ? |
1,385 1,658 |
86.56 103.6 |
GDDR5 128-bit |
4 | 4000 | 64 | 65 W | PCIe 3.0 ×8 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units
Radeon Pro Vega series (for Apple iMac & MacBook Pro)
Model (Codename) |
Release Date | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro Vega 16[153][154][155] (Vega 12 XLA) |
November 14, 2018 | GCN 5th gen GloFo 14 nm |
Unknown | 1024:64:32 16 CU |
815 1190 |
76.16 |
38.08 |
4,874 |
2,437 |
152.3 |
HBM2 1024-bit |
4 | 2400 | 307.2 | 50 W | PCIe 3.0 ×16 |
Radeon Pro Vega 20[153][154][156] (Vega 12 XTA) |
Unknown | 1280:80:32 20 CU |
815 1283 |
102.6 |
41.06 |
6,569 |
3,284 |
205.3 |
1480 | 189.4 | 50 W | |||||
Radeon Pro Vega 48[157][158] (Vega 10 PRO) |
March 19, 2019 | 12.5×109 495 mm2 |
3072:192:64 48 CU |
1200 |
230.4 |
76.80 |
14,746 |
7,373 |
460.8 |
HBM2 2048-bit |
8 | 1572 | 402.4 | Unknown | ||
Radeon Pro Vega 56[159][160][161] (Vega 10 XL) |
August 17, 2017 | 3584:224:64 56 CU |
1138 1250 |
280.0 |
80.00 |
17,920 |
8,960 |
560.0 |
120 W | |||||||
Radeon Pro Vega 64[159][160][162] (Vega 10 XT) |
June 17, 2017 | 4096:256:64 64 CU |
1250 1350 |
345.6 |
86.40 |
22,118 |
11,059 |
691.2 |
16 | ? | ||||||
Radeon Pro Vega 64X[159][163] (Vega 10 XT) |
March 19, 2019 | 4096:256:64 64 CU |
1250 1468 |
375.8 |
93.95 |
24,051 |
12,026 |
751.6 |
2000 | 512.0 | ? |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units
Radeon Pro 5000M series (for Apple MacBook Pro)
Model (Codename) |
Release Date | Architecture & Fab |
Transistors Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro 5300M[164][165] (Navi 14 PROA) |
November 13, 2019 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1280:80:32 20 CU |
1000 1250 |
80 100 |
32 40 |
5,120 6,400 |
2,560 3,200 |
160 200 |
GDDR6 128-bit |
4 | 12000 | 192 | 50 W | PCIe 4.0 ×8 |
Radeon Pro 5500M[164][166] (Navi 14 ULA) |
1536:96:32 24 CU |
1000 1300 |
96 124.8 |
32 41.6 |
6,144 8,908 |
3,072 4,454 |
192 278.4 |
4 or 8 | ||||||||
Radeon Pro 5600M[164][167] (Navi 12) |
June 15, 2020 | Unknown | 2560:160:64 40 CU |
1000 1035 |
160 165.6 |
64 66.2 |
10,240 10,598 |
5,120 5,299 |
320 331.2 |
HBM2 2048-bit |
8 | 1540 | 394 | PCIe 4.0 ×16 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon Pro W5000M series
Model (Codename) |
Release Date | Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 5] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon Pro W5500M[168][169] (Navi 14 PRO XTM) |
February 10, 2020 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1408:88:32 22 CU |
1000 1700 |
88 149.6 |
32 54.4 |
5,632 9,574 |
2.816 4,787 |
176 299.2 |
GDDR6 128-bit |
4 | 14000 | 224 | 65-85 W | PCIe 4.0 ×8 |
- Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
See also
- AMD FirePro – AMD's predecessor to Radeon Pro
- Nvidia Quadro – Nvidia's competing workstation graphics solution
- Nvidia Tesla – Nvidia's competing GPGPU solution
- List of AMD graphics processing units
References
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- Ung, Gordon Mah (25 July 2016). "AMD introduces a new Radeon Pro WX series to replace FirePro". PC World. Retrieved 19 August 2016.
- "Radeon Pro Duo". AMD. Retrieved 19 August 2016.
- Ung, Gordon Mah (14 March 2016). "AMD's $150 dual-GPU Radeon Pro Duo graphics card is built for virtual reality". PC World. Retrieved 19 August 2016.
- Cunningham, Andrew (25 April 2017). "AMD puts two GPUs and 32GB of RAM on its latest Radeon Pro Duo graphics card". Ars Technica. Retrieved 25 April 2017.
- Evangelho, Jason (26 July 2016). "AMD's Radeon Pro SSG Could Be A Game Changer For Developers And Content Creators". Forbes. Retrieved 19 August 2016.
- Walton, Mark (26 July 2016). "AMD unveils Radeon Pro SSG graphics card with up to 1TB of M.2 flash memory". Ars Technica. Retrieved 19 August 2016.
- Chiappetta, Marco (25 July 2016). "AMD Unveils Radeon Solid State Storage Architecture And 1TB Radeon Pro SSG For Massive Pro Graphics Datasets". Hot Hardware. Retrieved 26 July 2016.
- Alcorn, Paul (8 August 2016). "Examining AMD Radeon Pro SSG: How NAND Changes The GPU Game". Tom's Hardware. Retrieved 8 August 2016.
- Smith, Ryan (25 July 2016). "AMD Announces Radeon-pro SSG :Polaris with m.2 SSDs Onboard". Anandtech. Retrieved 26 July 2016.
- https://www.amd.com/Documents/Radeon-Pro-SSG-Technical-Brief.pdf
- Manion, Wayne (31 July 2017). "Vega goes pro on the Radeon Pro WX 9100 and Radeon Pro SSG". Tech Report. Retrieved 2 August 2017.
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- Smith, Ryan (17 May 2017). "AMD Unveils the Radeon Vega Frontier Edition". Anandtech. Retrieved 24 May 2017.
- "Radeon Vega Frontier Edition". AMD. Retrieved 24 May 2017.
- Forrest, Derek (27 June 2017). "AMD Vega Frontier Edition Now Available For Pre-Order With $999 Price Tag". Tom's Hardware. Retrieved 27 June 2017.
- Shrout, Ryan (17 July 2017). "The AMD Radeon Vega Frontier Edition 16GB Liquid-Cooled Review". PC Perspective. Retrieved 17 July 2017.
- "Radeon Pro WX Series and YInMn Blue". YouTube. AMD. 15 August 2016. Retrieved 22 August 2016.
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- "Radeon Pro WX 9100". AMD. Retrieved 8 February 2018.
- "Radeon Pro WX 7100". AMD. Retrieved 8 February 2018.
- Cunningham, Andrew (27 October 2016). "Apple introduces brand-new 13- and 15-inch MacBook Pros for $1,799 and $2,399". Ars Technica. Retrieved 27 October 2016.
- "Radeon Pro". Radeon.com. AMD. Retrieved 27 October 2016.
- Kampman, Jeff (27 October 2016). "Radeon Pro specs hint at a full-fat Polaris 11 GPU in MacBook Pros". Tech Report. Retrieved 27 October 2016.
- Kampman, Jeff (5 June 2017). "iMacs and MacBook Pros take a dip in Kaby Lake". Tech Report. Retrieved 6 June 2017.
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- "Remarkable Graphics Performance for Premium Notebooks AMD Radeon Pro Vega 20 and Radeon Pro Vega 16 Graphics". PCWorld. Retrieved 2020-01-11.
- Hill, Brandon (June 4, 2019). "AMD Announces Radeon Pro Vega II And Pro Vega II Duo: Up To 28.2 TFLOPS And 64GB HBM2". HotHardware. Retrieved 2019-06-05.
- Smith, Ryan. "AMD Reveals Radeon Pro VII: A Workstation Card For When You Need It All". AnandTech. Retrieved April 11, 2021.
- Axon, Samuel (14 November 2019). "Apple introduces a redesigned, thicker MacBook Pro". Ars Technica. Retrieved 27 November 2019.
- "Radeon Pro 5000M Series". AMD. Retrieved 27 November 2019.
- "AMD Radeon Pro W5700 Graphics Card". AMD. Retrieved April 21, 2022.
- "AMD Radeon Pro W5500 Specs". TechPowerUp.
- "New AMD Radeon PRO W6000 Series Workstation Graphics with AMD RDNA 2 Architecture and Massive 32GB of Memory to Power Demanding Architectural, Design and Media Workloads". AMD. Retrieved April 21, 2022.
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- Kampman, Jeff (July 26, 2016). "Nvidia and AMD ease 360-degree video production with new APIs". techreport.com. Retrieved 23 September 2016.
- Killian, Zak (July 26, 2016). "AMD FireRender is now the open-source Radeon ProRender". techreport.com. Retrieved 23 September 2016.
- Michaud, Scott (28 June 2017). "AMD Releases Radeon ProRender for Blender and SolidWorks". PC Perspective. Retrieved 30 June 2017.
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- Thall, Andrew (March 2007). Extended-Precision Floating-Point Numbers for GPU Computation (PDF) (Report). Tech. Rep. CIM-007-01.
- Killian, Zak (June 1, 2017). "AMD Radeon Pro WX 2100 and 3100 fit any workstation". Tech Report. Retrieved June 1, 2017.
- "Radeon Pro WX 2100 Graphics". AMD. Retrieved April 20, 2022.
- "AMD Radeon Pro WX 2100 Specs". TechPowerUp. Retrieved April 20, 2022.
- "Radeon Pro WX 3100 Graphics". AMD. Retrieved April 20, 2022.
- "AMD Radeon Pro WX 3100 Specs". TechPowerUp. Retrieved April 20, 2022.
- Smith, Ryan (July 26, 2016). "AMD Announces Radeon Pro WX Series: WX 4100, WX 5100, & WX 7100 Bring Polaris to Pros". AnandTech. Retrieved September 18, 2016.
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- "AMD Radeon Pro WX 4100 Graphics". AMD. Retrieved April 20, 2022.
- "AMD Radeon Pro WX 4100 Specs". TechPowerUp. Retrieved April 20, 2022.
- "AMD Radeon Pro WX 5100 Graphics". AMD. Retrieved April 20, 2022.
- "AMD Radeon Pro WX 5100 Specs". TechPowerUp. Retrieved April 20, 2022.
- Lang, Ben (July 26, 2016). "AMD Announces Radeon Pro WX 7100 GPU Focused on Professional VR Film Editing". RoadtoVR. Retrieved September 18, 2016.
- "AMD Radeon Pro WX 7100 Graphics". AMD. Retrieved April 20, 2022.
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