Radeon Pro

Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the creation and running of virtual reality programs and games.[1]

AMD Radeon Pro
Design firmAdvanced Micro Devices
TypeProfessional workstations

The Radeon Pro product line directly competes with Nvidia, i.e. their Quadro (since discontinued) line of professional workstation cards.[2]

Products

Radeon Pro Duo (2016)

The first card to be released under the Radeon Pro name was the dual GPU Radeon Pro Duo in April 2016. The card features 2 liquid cooled R9 Nano cores & was marketed strongly for both the running and creation of virtual reality content with the slogan "For Gamers Who Create and Creators Who Game".[3][4] The aesthetics and marketing of the Pro Duo follow that of the rest of the Fury products in the 300 series.

Radeon Pro Duo (2017)

In April 2017 AMD announced a new version of the Radeon Pro Duo for release the following month.[5] The newer version of the Pro Duo utilizes dual GPUs from the Polaris architecture, using the same GPUs as in the WX7100. While this results a smaller number of compute units and lower theoretical performance, it allows for the inclusion of 32GB GDDR5 SDRAM and a lower board power.

Radeon Pro SSG (Fiji)

Using AMD Radeon's GCN 3 architecture, the Radeon Pro SSG was unveiled in July 2016. SSG stands for Solid State Graphics, and the card will couple AMD's Fiji core with solid-state storage to increase the frame buffer for rendering. This expansion of quick access storage will, therefore, relieve the issue of latency that occurs when a GPU has to retrieve information from a mass storage device via the CPU when a card's limited VRAM is maxed out in heavy workloads.[6] Users will be able to add up to 1TB of PCIe M.2 NAND flash memory to improve render and scrubbing times.[7] AMD demonstrated a 5.3 fold increase in performance on 8K video scrubbing.[8] This SSD storage space can be made available to the operating system or controlled entirely by the GPU.[9] The Fiji-based Radeon Pro SSG card was available as a beta program.[10][11]

Radeon Pro SSG (Vega)

In July 2017, AMD released the Vega-based Radeon Pro SSG.[12] The card utilizes 16GB of second generation ECC high bandwidth memory (HBM2), an upgrade from the Fiji-based card's 4GB of first generation HBM memory. The Vega card also increased the built in solid-state storage to 2TB.

Radeon Vega Frontier Edition

AMD announced in May 2017 the Radeon Vega Frontier Edition, for release in June of that year.[13][14] While not branded as a Pro product, the card is marketed within the Radeon Pro series.[15] The Radeon Vega Frontier Edition uses the new "Next-Gen Compute Unit" and 16GB of HBM2 memory for an expected 13.1 TFLOPs of single precision and 26.2 TFLOPs of half precision performance. Ultimately, two Frontier Edition products were released with either air or liquid cooling.[16] The liquid cooling part supported a higher TDP, and was able to reach and sustain higher clock speeds,[17] but otherwise the two products have similar hardware specifications.

Radeon Pro WX series

Radeon Pro WX series are graphics cards designed specifically for professional applications used in engineering, design, content creation, and science. The first Radeon Pro cards with the WX prefix to be announced were the WX 7100, the WX 5100 and the WX 4100 in July 2016.[2] These Polaris based cards are once again aimed at the traditional professional market and are set to replace the FirePro Wx100 series and FirePro Wx300 series. These cards, along with the Pro SSG, will use the new, non-toxic and energy efficient YInMn Blue, discovered by Mas Subramanian. This unique aesthetic for the Radeon Pro line will distinguish the professional products from the consumer Radeon series.[18]

The smallest card, the half-height WX 4100, is marketed for use in small form factor workstations.[19] Designed for real-time content engines and CAD and CAM manufacturing, the WX 5100 fits in between the WX 4100 and the WX 7100 in terms of performance, with the latter once again marketed with emphasis on the application of VR and other media creation, while claiming to be "The Most Affordable Workstation Solution".[1]

In June 2017, AMD announced the addition of the lower power WX 2100 and WX 3100 cards to the Radeon Pro WX series.[20] Both cards are based on the Polaris GPU and are rated at 1.25 TFLOPS. The WX 2100 has 2 GB of GDDR5 SDRAM, while the WX 3100 has 4 GB of GDDR5 memory.

In September 2017, AMD launched the WX 9100 based on the Vega architecture. The card features 16 GB of ECC HBM2 memory and is rated at 12.29 TFLOPS.[21] As the new flagship of the WX line, it greatly exceeds the performance of the older WX 7100 which is rated at 5.73 TFLOPS.[22] The WX 9100 has ISV (Independent Software Vendor) certified drivers for professional applications including Siemens NX, PTC Creo, Dassault Systèmes CATIA and 3DExperience Platform, Dassault Systèmes SOLIDWORKS, and Autodesk® Revit®.[21] The WX 9100 is particularly well-suited for mission critical workloads and complex scientific modeling because the ECC memory helps correct "single or double bit error as a result of naturally occurring background radiation."[21]

Radeon Pro 400 series

Mobile Radeon Pro parts were first revealed with the release of the 2016 update to the Apple 15" MacBook Pro.[23] These appear to be Polaris 11 derived parts with 10-16 4th generation GCN compute units, providing between 1 and 1.86 TFLOPS of performance.[24][25]

Radeon Pro 500 series

Released in conjunction with the 2017 Apple iMac refresh, the Radeon Pro 500 series serve as GPUs for the 4K and 5K Retina Display iMacs.[26] The 500 series ranges supports 2 to 8 GB of graphics RAM with performance from 1.3 to 5.5 TFLOPS.

Radeon Pro Vega series

The Radeon Pro Vega product line of GPUs were first announced in 2017 as a part of Apple's iMac Pro. The two models, Radeon Pro Vega 56 and 64, support 8 and 16 GB of HBM2 memory, respectively.[27] On October 30, 2018, Apple added graphics upgrade options for their 15-inch MacBook Pro lineup consisting Radeon Pro Vega 16 and 20. Derived from Vega 12 GPU that was only used on Apple laptops, both GPU features a 4GB HBM2 memory stack and performance up to 3.3 TFLOPS. [28]

The second-generation, 7 nm Radeon Pro Vega II was announced in 2019 as part of Apple's third-generation Mac Pro desktop computer. The Pro Vega II supports 32 GB of HBM2 memory, while the Pro Vega II Duo combines two Vega GPUs and supports 64 GB of HBM2 memory. The Mac Pro supports up to two Pro Vega II or Pro Vega II Duo graphics cards, allowing up to four Vega GPUs and 128 GB of HBM2 memory to be used in a system.[29]

The Radeon Pro VII was announced in May 2020, as a professional variant of the Radeon VII.[30]

Radeon Pro 5000/5000M series

Released in conjunction with the 2019 Apple 16 inch MacBook Pro.[31] Two models were announced, the 5300M and the 5500M. Both feature GDDR6 memory interfaces, with 192 GB/s bandwidth. The 5500M supports up to 8 GB of GDDR6 and 4.0 TFLOPS.[32] In June 2020, a new 5600M GPU model with 8 GB of HBM2 memory was quietly released.

Radeon Pro W5000/W5000M series

The Radeon Pro W5700, which is based on RDNA Architecture for desktop workstations, was officially released on November 19, 2019.[33] The smaller model Radeon Pro W5500 was released in February 2020.[34]

Radeon Pro W6000/W6000M series

The first RDNA2 based W6000 series cards were officially announced on June 8th, 2021 and launched in Q3 2021, with the AMD Radeon Pro W6800, W6600 and W6600M for mobile.[35]

Software

Most professional compute is done with the help of the Radeon Open Compute and the GPUOpen platforms.

Project Loom

At an AMD event in 2016 Project Loom was announced as a collaboration between AMD and Radiant Images.[36] The real-time GPU accelerated photo and video stitching program will complement AMD's virtual reality development platform. While traditional photo stitching is not that much of a complex task, Project Loom aims to improve render times when tasked with the heavy workload of stitching together multiple high resolution angles to form a 360 degree VR experience, either to headsets or mobile devices.[37] Using AMD's Direct GMA protocol, the software allows Radeon Pro graphics cards to work directly with video capture hardware to stitch together a 30 fps, 360 degree 4k resolution video from 24, 1080p cameras at 60 fps.[38]

The software is to be competitive with Nvidia's VRWorks 360 Video SDK, and is reportedly set to be made open-source through GPUOpen.[39]

ProRender

The successor to FireRender, Radeon ProRender works with high-end graphics programs as an OpenCL photorealistic offline 3D renderer and raytracing engine.[40] ProRender aims to compete with programs such as NVIDIA's Iray and other expensive, proprietary solutions. However, AMD is making ProRender free and available for all graphics hardware.[37] ProRender was released by AMD in June 2016 with support for Blender, 3D Studio Max, SolidWorks, and Maya.[41]

Driver

API OpenGL 4.5 is supported and 4.6 is in development. API Vulkan 1.0 is supported for all with GCN Architecture. Vulkan 1.1 (GCN 2nd Gen. and higher) will be supported with actual drivers in 2018.[42]

As with other GPU architectures, the floating-point performance is dependent on the precision and the GCN generation:

  • In 4th Gen GCN, FP64 is 1/16 of FP32. Newer gaming cards have better ratios, which should be reflected on newer derivative "Pro" versions:
    • The gaming card Radeon R9 295X2 has it bumped up to 1/8 FP32.
    • The gaming card Radeon VII has it bumped up to 1/4 FP32.
    • The Radeon Pro Vega 20 has the ratio bumped up to 1/2 FP32.
  • In 5th Gen GCN, FP16 is double of FP32. In 1st Gen to 4th it was equal to FP32.

For those requiring higher FP64 performance, a form of FP64 distinct from the IEEE double-precision can be emulated with the much faster FP32 operations. The cost is around a ~1/3 performance compared to FP32, much better than what the native support could provide.[43]

Chipset table

Radeon Pro WX x100, SSG, Duo and V series

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus
interface
Graphic Output
Ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
WX 2100[44][45][46]
(Polaris 12/Lexa PRO GL)
June 1, 2017
$149 USD
GCN 4th gen
GloFo 14 nm
2.2×109
103 mm2
512:32:16
8 CU
925
1219
29.6
39.0
14.8
19.5
947
1,250
947
1,250
59.2
78
GDDR5
64-bit
2 6000 48 35 W PCIe 3.0
×8
1× DP 1.4a
2× mini-DP 1.4a
Radeon Pro
WX 3100[44][47][48]
(Polaris 12/Lexa XT)
June 1, 2017
$199 USD
GDDR5
128-bit
4 96 50 W
Radeon Pro
WX 4100[49][50][51][52]
(Polaris 11/Baffin XT)
November 10, 2016
$399 USD
3.0×109
123 mm2
1024:64:16
16 CU
1125
1201
72
76.9
18
19.2
2,304
2,460
2,304
2,460
144
154
7000 96 4× mini-DP 1.4a
Radeon Pro
WX 5100[49][50][53][54]
(Polaris 10 PRO GL)
November 18, 2016
$499 USD
5.7×109
232 mm2
1792:112:32
28 CU
713
1086
79.85
121.6
22.8
34.75
2,555
3,892
2,555
3,892
159.7
243.3
GDDR5
256-bit
8 5000 160 75 W PCIe 3.0
×16
4× DP 1.4a
Radeon Pro
WX 7100[49][55][50][56][57]
(Polaris 10 XT GL)
November 10, 2016
$799 USD
2304:144:32
36 CU
1188
1243
171
179
38
39.78
4,150
5,728
5,474
5,728
342.1
358
7000 224 130 W
Radeon Pro
WX 9100[58][59][60][61][62][63][64]
(Vega 10 XT)
September 13, 2017
$2,199 USD
GCN 5th gen
GloFo 14 nm
12.5×109
495mm2
4096:256:64
64 CU
1200
1500
307.2
384.0
76.8
96.0
19,660
24,576
9,830
12,288
614.4
768
HBM2
2048-bit
16 1890 484 230 W 6× mini-DP 1.4a
Radeon Pro
SSG[65][66]
(Fiji)
July 26, 2016
prototype only
$9,999 USD[67]
GCN 3rd gen
28 nm
8.9×109
596 mm2
4096:256:64
64 CU
1050? 268.8? 67.2? 8.601? 8.601? 537,6? HBM + SSG
4096-bit
4
+ 1 TB SSD
1000 512 200 W? 4× DP 1.2?
Radeon Pro
SSG[58][60][61][68][69]
(Vega 10 XT GL)
September 13, 2017
$6,999 USD
GCN 5th gen
GloFo 14 nm
12.5×109
495 mm2
4096:256:64
64 CU
1440
1500
368.6
384.0
92.16
96.00
23,593
24,576
11,796
12,288
737.2
768
HBM2 + SSG
2048-bit
16
+ 2 TB SSD
1890 484 230 W 6× mini-DP 1.4a
Radeon Pro
Duo[70]
(Fiji/Capsaicin XT)
April 26, 2016
$1,499 USD
GCN 3rd gen
TSMC 28 nm
8.9×109
596 mm2
4096:256:64
64 CU
1000 2× 256 2× 64 2× 8,192 2× 8,192 2× 512 HBM
2× 4096-bit
2× 4 1000 2× 512 350 W 3× DP 1.2
1× HDMI 1.4a
Radeon Pro
Duo[49][50][71][72]
(Polaris 10/Ellesmere GL)
April 25, 2017
$999 USD
GCN 4th gen
GloFo 14 nm
5.7×109
232 mm2
2304:128:32
36 CU
1243 2× 179.0 2× 39.78 2× 5,728 2× 5,728 2× 358 GDDR5
2× 256-bit
2× 16 7000 2× 224 250 W 3× DP 1.4a
1× HDMI 2.0b
Radeon Pro
V320[73]
(Vega 10 XL)
June 29, 2017
custom sku
OEM[74]
GCN 5th gen
GloFo 14 nm
12.5×109
495 mm2
4096:256:64
64 CU
852
1000
218.1
256.0
54.52
64.00
13,959
16,384
6,979
8,192
436.2
512.0
HBM2
2048-bit
16 1890 484 230 W N/A
Radeon Pro
V340[75][76][77][78]
(Vega 10 XL GL)
August 26, 2018
OEM
12.5×109
495 mm2
3584:224:64
56 CU
852
1500
190.8
336.0
54.52
96.00
12,214
21,504
6,107
10,752
382
672
HBM2
2× 2048-bit
2× 16 2× 484 300 W 1× mini-DP 1.4a
Radeon Pro
V520[79][80]
(Navi 12)
December 1, 2020
OEM
RDNA
TSMC N7
Un­known 2304:144:64
36 CU
1000
1600
144
230.4
64
102.4
9,216
14,746
4,608
7,373
288
460.8
HBM2
2048-bit
8 2000 512 225 W PCIe 4.0
×16
N/A
Radeon Pro
V620[81][82]
(Navi 21 XT)
November 4, 2021
OEM
RDNA 2
TSMC N7
26.8×109
520 mm2
4608:288:128:72
72 CU
1825
2200
525.6
633.6
233.6
281.6
33,638
40,550
16,819
20,275
1,051
1,267
GDDR6
256-bit
32
+ 128MB L3
16000 300 W N/A
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Vega Frontier Edition series

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus
interface
Graphic Output
Ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Vega Frontier Edition
(Air Cooled)[83][84][85]
(Vega 10 XTX AIR)
June 27, 2017
$999 USD
GCN 5th gen
GloFo 14 nm
12.5×109
494 mm2
4096:256:64
64 CU
1382
1600
353.8
409.6
88.4
102.4
22,643
26,214
11,321
13,107
707.6
819.2
HBM2
2048-bit
16 1890 484 300 W PCIe 3.0
×16
DP 1.4a
HDMI 2.0b
Radeon Vega Frontier Edition
(Liquid Cooled)[83][86][87]
(Vega 10 XTX LCS)
June 27, 2017
$1,499 USD
375 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro WX x200 series

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus
interface
Graphic Output
Ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
WX 3200[88][89]
(Polaris 23 XT GL)
July 2, 2019
$199 USD
GCN 4th gen
GloFo 14 nm
2.2×109
103mm2
640:32:16
10 CU
1295 41.44 20.72 1,658 1,658 103.6 GDDR5
128-bit
4 6000 96 50 W PCIe 3.0
×8
mini-DP 1.4a
Radeon Pro
WX 8200[90][91]
(Vega 10 XT)
August 13, 2018
$999 USD
GCN 5th gen
GloFo 14 nm
12.5×109
495mm2
3584:224:64
56 CU
1200
1500
268.8
336.0
76.8
96.00
17,203
21,504
8,601
10,752
537.6
672.0
HBM2
2048-bit
8 2000 512 230 W PCIe 3.0
×16
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro Vega (for Apple Mac Pro)

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus
interface
Graphic Output
Ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
Vega II[92][93][94]
(Vega 20 XT)
2019
$2,800 USD
GCN 5th gen
TSMC 7 nm
13.23×109
331 mm2
4096:256:64
64 CU
1720 440.3 110.1 28,180 14,090 880 HBM2
4096-bit
32 2000 1024 475 W PCIe 3.0
×16
Thunderbolt 3
(USB Type-C)
HDMI 2.0b
Radeon Pro
Vega II Duo[92][95][96]
(Vega 20 XT)
2019
$5,600 USD
4096:256:64
64 CU
1720 440.3 110.1 28,180 14,090 880 HBM2
2× 4096-bit
2× 32 2000 2× 1024
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro VII

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus
interface
Graphic Output
Ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
VII[97][98]
(Vega 20 GL XT)
May 13, 2020
$1,899 USD
GCN 5th gen
TSMC 7 nm
13.23×109
331 mm2
3840:240:64
60 CU
1400
1700
336.0
408.0
89.6
108.8
21,504
26,112
10,752
13,056
5,376
6,528
HBM2
4096-bit
16 2000 1024 250 W PCIe 4.0
×16
mini-DP 1.4a
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro 5000 series (for Apple iMac)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
5300[99][100]
(Navi 14 PRO XE)
August 4, 2020 RDNA
TSMC N7
6.4×109
158 mm2
1280:80:32
20 CU
1000
1650
80
132
32
52.8
5,120
8,448
2,560
4,224
160
264
GDDR6
128-bit
4 14000 224 130 W PCIe 4.0
×8
Radeon Pro
5500 XT[99][101]
(Navi 14 PRO XL)
1536:96:32
24 CU
1187
1757
114
168.7
38
56.2
7,292
10,796
3,646
5,398
227.9
337.3
8
Radeon Pro
5700[99][102]
(Navi 10 XLA)
10.3×109
251 mm2
2304:144:64
36 CU
1243
1350
179
194.4
79.6
86.4
11,456
12,442
5,728
6,221
358
388.8
GDDR6
256-bit
12000 384 PCIe 4.0
×16
Radeon Pro
5700 XT[99][103]
(Navi 10 XTA)
2560:160:64
40 CU
1243
1499
198.9
239.8
79.6
95.94
12,728
15,350
6,364
7,675
397.8
479.7
16
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro W5000 series

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Graphic Output
Ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
W5500[104][105]
(Navi 14 PRO XL )
February 10, 2020
$399 USD
RDNA
TSMC N7
6.4×109
158 mm2
1408:88:32
22 CU
1744
1855
153.4
163.2
55.8
59.36
9,822
10,450
4,911
5,224
306.9
326.5
GDDR6
128-bit
8 14000 224 125 W PCIe 4.0
×8
DP 1.4a
Radeon Pro
W5700[106][107]
(Navi 10)
November 19, 2019
$799 USD
10.3×109
251 mm2
2304:144:64
36 CU
1400
1880
201.6
270.7
89.6
120.3
12,902
17,330
6,451
8,663
403.2
541.4
GDDR6
256-bit
448 205 W PCIe 4.0
×16
mini DP 1.4a
USB Type-C
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro W5000X series (for Apple Mac Pro)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Graphic Output
Ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
W5500X[108][109]
(Navi 14)
Q3 2020 RDNA
TSMC N7
6.4×109
158 mm2
1536:96:32
24 CU

1757

163.2

59.36

11,200

5,600

326.5
GDDR6
128-bit
8 14000 224 130 W PCIe 4.0
×8
 HDMI 2.0
Radeon Pro
W5700X[108][110][109]
(Navi 10)
December 11, 2019 10.3×109
251 mm2
2560:160:64
40 CU
1243
1860
198.8
297.6
79.5
119.04
12,728
19,046
6,364
9,523
397.8
595.2
GDDR6
256-bit
16 448 250 W PCIe 4.0
×16
 Thunderbolt 3
 HDMI 2.0
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro WX x100 Mobile series

  • Half Precision Power (FP16) is equal single precision power (FP32) in 4th GCN Generation (in 5th Gen: Half Precision (FP16) = 2x SP (FP32))
Model
(Codename)
Launch Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
WX 2100 (Mobile)[111][lower-alpha 6][112]
(Polaris 12/Lexa PRO GL)
March 1, 2017 GCN 4th gen
Samsung/GloFo
14LPP[113]
2.2×109
103 mm2
512:32:16
8 CU
925
1219
29.6
39.0
14.8
19.5
947
1250
59.2
78
GDDR5
64-bit
2 6000 48 35 W PCIe 3.0
×16
Radeon Pro
WX 3100 (Mobile)[114][115][lower-alpha 6][116]
(Polaris 12/Lexa XT)
GDDR5
128-bit
4 96 50 W
Radeon Pro
WX 4130 (Mobile)[117][118]
(Polaris 11/Baffin LE)
3.0×109
123 mm2
640:40:16
10 CU
1002
1053
40.08
42.12
16.03
16.85
1282
1348
80.16
84.24
50 W
Radeon Pro
WX 4150 (Mobile)[119][120]
(Polaris 11/Baffin PRO)
896:56:16
14 CU
1002
1053
56.11
58.97
16.03
16.85
1796
1887
112.2
118
45-50 W
Radeon Pro
WX 4170 (Mobile)[121][122]
(Polaris 11/Baffin XT)
1024:64:16
16 CU
1002
1201
64.12
76.86
16.03
19.22
2052
2157
128.2
135
112 50-60 W
Radeon Pro
WX 7100 (Mobile)[123][124]
(Polaris 10/Ellesmere XT)
5.7×109
232 mm2
2304:144:32
36 CU
1188
1243
171.0
179.0
38.0
39.78
5474
5728
342.1
358
GDDR5
256-bit
8 5000 160 100-130 W
Radeon Pro
WX 7130 (Mobile)[125][126]
(Polaris 10/Ellesmere XT)
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units
  6. This GPU is identical to non-mobile variant.

Radeon Pro 400 series (for Apple MacBook Pro)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
450[127][128][129][130][131][132]
(Polaris 11/Baffin LE)
October 30, 2016 GCN 4th gen
GloFo 14 nm
3.0×109
123 mm2
640:40:16
10 CU
800 32.00 12.80 1024 1024 64.0 GDDR5
128-bit
2 5000 80 35 W PCIe 3.0
×8
Radeon Pro
455[127][128][129][133][134]
(Polaris 11/Baffin PRO)
768:48:16
12 CU
855 41.04 13.68 1,313 1,313 82.1
Radeon Pro
460[127][128][129][135][136]
(Polaris 11/Baffin XT)
1024:64:16
16 CU
850
907
54.40
58.05
13.60
14.51
1,741
1,858
1,741
1,858
108.8
116.1
4
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro 500 series (for Apple iMac & MacBook Pro)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
555[137][138][139][140]
(Polaris 21 PRO/Baffin)
June 6, 2017 GCN 4th gen
GloFo 14 nm
3.0×109
123 mm2
768:48:16
12 CU
850 40.80 13.60 1,306 1,306 81.60 GDDR5
128-bit
2 5100 81.60 50 W PCIe 3.0
×16
Radeon Pro
555X[137][138][139][141]
(Polaris 21 PRO/Baffin)
July 16, 2018 907 43.54 14.51 1,393 1,393 87.07 4 5900 94.08 50 W
Radeon Pro
560[137][138][139][142]
(Polaris 21 XT/Baffin)
June 6, 2017 1024:64:16
16 CU
907 58.05 14.51 1,858 1,858 116.1 5100 81.28 50 W
Radeon Pro
560X[137][138][139][143]
(Polaris 21 XT/Baffin)
July 16, 2018 1004 64.26 16.06 2,056 2,056 128.5 5900 94.08 75 W
Radeon Pro
570[137][138][139][144]
(Polaris 20/Ellesmere)
June 6, 2017 5.7×109
232 mm2
1792:112:32
28 CU
1000
1105
112.0
123.8
32.00
35.36
3,584
3,960
3,584
3,960
224.0
247.5
GDDR5
256-bit
6800 217.0 120 W
Radeon Pro
570X[145][146]
(Polaris 20/Ellesmere)
March 18, 2019 217.6 150 W
Radeon Pro
575[137][138][139][147]
(Polaris 20 XL/Ellesmere)
June 6, 2017 2048:128:32
32 CU
1096 140.3 35.07 4,489 4,489 280.6 217.0 120 W
Radeon Pro
575X[145][148]
(Polaris 20 XL/Ellesmere)
March 18, 2019 217.6 150 W
Radeon Pro
580[137][138][139][149]
(Polaris 10/Ellesmere XTA)
June 6, 2017 2304:144:32
36 CU
1100
1200
158.4
172.8
35.2
38.4
5,069
5,530
5,069
5,530
316.8
345.6
8 217.0 150 W
Radeon Pro
580X[145][150]
(Polaris 10/Ellesmere XTA)
March 18, 2019 218.9 185 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro WX x200 Mobile series

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
WX 3200 (Mobile)[151][152]
(Polaris 23 XT GLM)
March 1, 2017 GCN 4th gen
GloFo 14 nm
2.2×109
103 mm2
640:32:16
10 CU
1082
1295 ?
34.62
41.44 ?
17.31
20.72 ?
1,385
1,658
86.56
103.6
GDDR5
128-bit
4 4000 64 65 W PCIe 3.0
×8
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units

Radeon Pro Vega series (for Apple iMac & MacBook Pro)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
Vega 16[153][154][155]
(Vega 12 XLA)
November 14, 2018 GCN 5th gen
GloFo 14 nm
Un­known 1024:64:32
16 CU
815
1190

76.16

38.08

4,874

2,437

152.3
HBM2
1024-bit
4 2400 307.2 50 W PCIe 3.0
×16
Radeon Pro
Vega 20[153][154][156]
(Vega 12 XTA)
Un­known 1280:80:32
20 CU
815
1283

102.6

41.06

6,569

3,284

205.3
1480 189.4 50 W
Radeon Pro
Vega 48[157][158]
(Vega 10 PRO)
March 19, 2019 12.5×109
495 mm2
3072:192:64
48 CU

1200

230.4

76.80

14,746

7,373

460.8
HBM2
2048-bit
8 1572 402.4 Un­known
Radeon Pro
Vega 56[159][160][161]
(Vega 10 XL)
August 17, 2017 3584:224:64
56 CU
1138
1250

280.0

80.00

17,920

8,960

560.0
120 W
Radeon Pro
Vega 64[159][160][162]
(Vega 10 XT)
June 17, 2017 4096:256:64
64 CU
1250
1350

345.6

86.40

22,118

11,059

691.2
16  ?
Radeon Pro
Vega 64X[159][163]
(Vega 10 XT)
March 19, 2019 4096:256:64
64 CU
1250
1468

375.8

93.95

24,051

12,026

751.6
2000 512.0  ?
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units

Radeon Pro 5000M series (for Apple MacBook Pro)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
 Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
5300M[164][165]
(Navi 14 PROA)
November 13, 2019 RDNA
TSMC N7
6.4×109
158 mm2
1280:80:32
20 CU
1000
1250
80
100
32
40
5,120
6,400
2,560
3,200
160
200
GDDR6
128-bit
4 12000 192 50 W PCIe 4.0
×8
Radeon Pro
5500M[164][166]
(Navi 14 ULA)
1536:96:32
24 CU
1000
1300
96
124.8
32
41.6
6,144
8,908
3,072
4,454
192
278.4
4 or 8
Radeon Pro
5600M[164][167]
(Navi 12)
June 15, 2020 Un­known 2560:160:64
40 CU
1000
1035
160
165.6
64
66.2
10,240
10,598
5,120
5,299
320
331.2
HBM2
2048-bit
8 1540 394 PCIe 4.0
×16
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro W5000M series

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon Pro
W5500M[168][169]
(Navi 14 PRO XTM)
February 10, 2020 RDNA
TSMC N7
6.4×109
158 mm2
1408:88:32
22 CU
1000
1700
88
149.6
32
54.4
5,632
9,574
2.816
4,787
176
299.2
GDDR6
128-bit
4 14000 224 65-85 W PCIe 4.0
×8
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

See also

References

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  2. Ung, Gordon Mah (25 July 2016). "AMD introduces a new Radeon Pro WX series to replace FirePro". PC World. Retrieved 19 August 2016.
  3. "Radeon Pro Duo". AMD. Retrieved 19 August 2016.
  4. Ung, Gordon Mah (14 March 2016). "AMD's $150 dual-GPU Radeon Pro Duo graphics card is built for virtual reality". PC World. Retrieved 19 August 2016.
  5. Cunningham, Andrew (25 April 2017). "AMD puts two GPUs and 32GB of RAM on its latest Radeon Pro Duo graphics card". Ars Technica. Retrieved 25 April 2017.
  6. Evangelho, Jason (26 July 2016). "AMD's Radeon Pro SSG Could Be A Game Changer For Developers And Content Creators". Forbes. Retrieved 19 August 2016.
  7. Walton, Mark (26 July 2016). "AMD unveils Radeon Pro SSG graphics card with up to 1TB of M.2 flash memory". Ars Technica. Retrieved 19 August 2016.
  8. Chiappetta, Marco (25 July 2016). "AMD Unveils Radeon Solid State Storage Architecture And 1TB Radeon Pro SSG For Massive Pro Graphics Datasets". Hot Hardware. Retrieved 26 July 2016.
  9. Alcorn, Paul (8 August 2016). "Examining AMD Radeon Pro SSG: How NAND Changes The GPU Game". Tom's Hardware. Retrieved 8 August 2016.
  10. Smith, Ryan (25 July 2016). "AMD Announces Radeon-pro SSG :Polaris with m.2 SSDs Onboard". Anandtech. Retrieved 26 July 2016.
  11. https://www.amd.com/Documents/Radeon-Pro-SSG-Technical-Brief.pdf
  12. Manion, Wayne (31 July 2017). "Vega goes pro on the Radeon Pro WX 9100 and Radeon Pro SSG". Tech Report. Retrieved 2 August 2017.
  13. Kampman, Jeff (17 May 2017). "Spitballing the performance of AMD's Radeon Vega Frontier Edition graphics card". Tech Report. Retrieved 24 May 2017.
  14. Smith, Ryan (17 May 2017). "AMD Unveils the Radeon Vega Frontier Edition". Anandtech. Retrieved 24 May 2017.
  15. "Radeon Vega Frontier Edition". AMD. Retrieved 24 May 2017.
  16. Forrest, Derek (27 June 2017). "AMD Vega Frontier Edition Now Available For Pre-Order With $999 Price Tag". Tom's Hardware. Retrieved 27 June 2017.
  17. Shrout, Ryan (17 July 2017). "The AMD Radeon Vega Frontier Edition 16GB Liquid-Cooled Review". PC Perspective. Retrieved 17 July 2017.
  18. "Radeon Pro WX Series and YInMn Blue". YouTube. AMD. 15 August 2016. Retrieved 22 August 2016.
  19. "Radeon Pro Graphics". AMD. Retrieved 19 August 2016.
  20. Killian, Zak (1 June 2017). "AMD Radeon Pro WX 2100 and 3100 fit any workstation". Tech Report. Retrieved 1 June 2017.
  21. "Radeon Pro WX 9100". AMD. Retrieved 8 February 2018.
  22. "Radeon Pro WX 7100". AMD. Retrieved 8 February 2018.
  23. Cunningham, Andrew (27 October 2016). "Apple introduces brand-new 13- and 15-inch MacBook Pros for $1,799 and $2,399". Ars Technica. Retrieved 27 October 2016.
  24. "Radeon Pro". Radeon.com. AMD. Retrieved 27 October 2016.
  25. Kampman, Jeff (27 October 2016). "Radeon Pro specs hint at a full-fat Polaris 11 GPU in MacBook Pros". Tech Report. Retrieved 27 October 2016.
  26. Kampman, Jeff (5 June 2017). "iMacs and MacBook Pros take a dip in Kaby Lake". Tech Report. Retrieved 6 June 2017.
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  30. Smith, Ryan. "AMD Reveals Radeon Pro VII: A Workstation Card For When You Need It All". AnandTech. Retrieved April 11, 2021.
  31. Axon, Samuel (14 November 2019). "Apple introduces a redesigned, thicker MacBook Pro". Ars Technica. Retrieved 27 November 2019.
  32. "Radeon Pro 5000M Series". AMD. Retrieved 27 November 2019.
  33. "AMD Radeon Pro W5700 Graphics Card". AMD. Retrieved April 21, 2022.
  34. "AMD Radeon Pro W5500 Specs". TechPowerUp.
  35. "New AMD Radeon PRO W6000 Series Workstation Graphics with AMD RDNA 2 Architecture and Massive 32GB of Memory to Power Demanding Architectural, Design and Media Workloads". AMD. Retrieved April 21, 2022.
  36. "Radiant Images and AMD Collaborate on Project Loom, a Multi-Cam Real-Time 360 Stitching Platform". radiantimages.com. 21 August 2016. Retrieved 23 September 2016.
  37. Demerjian, Charlie (July 25, 2016). "AMD unveils Loom and ProRender software". semiaccurate.com. Retrieved 23 September 2016.
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  39. Kampman, Jeff (July 26, 2016). "Nvidia and AMD ease 360-degree video production with new APIs". techreport.com. Retrieved 23 September 2016.
  40. Killian, Zak (July 26, 2016). "AMD FireRender is now the open-source Radeon ProRender". techreport.com. Retrieved 23 September 2016.
  41. Michaud, Scott (28 June 2017). "AMD Releases Radeon ProRender for Blender and SolidWorks". PC Perspective. Retrieved 30 June 2017.
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  46. "AMD Radeon Pro WX 2100 Specs". TechPowerUp. Retrieved April 20, 2022.
  47. "Radeon Pro WX 3100 Graphics". AMD. Retrieved April 20, 2022.
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  51. "AMD Radeon Pro WX 4100 Graphics". AMD. Retrieved April 20, 2022.
  52. "AMD Radeon Pro WX 4100 Specs". TechPowerUp. Retrieved April 20, 2022.
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