Panther (1986 video game)
Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986.[3] An Atari 8-bit family version followed in 1987,[1] then a ZX Spectrum port in 1989.[4] The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects. Adams previously worked ports of both of those games.[2]
| Panther | |
|---|---|
|  | |
| Developer(s) | Sculptured Software (Atari)[1] | 
| Publisher(s) | Mastertronic | 
| Designer(s) | Peter Adams[2] | 
| Programmer(s) | Chuck Peavey (Atari)[1] | 
| Composer(s) | David Whittaker | 
| Platform(s) | Commodore 64, ZX Spectrum, Atari 8-bit | 
| Release | 1986: C64 1987: Atari 1989: Spectrum | 
| Genre(s) | Scrolling shooter | 
The Commodore 64 disk packaged Panther with L.A. SWAT, another Mastertronic game. The A-side of the disk contained the two programs for the C64/128, while the B-side contained Atari 8-bit family versions.
References
    
- "Panther". Atari Mania.
- Hague, James. "The Giant List of Classic Game Programmers".
- Panther at Lemon 64
- "Panther - World of Spectrum". www.worldofspectrum.org. Retrieved 2016-02-29.