Universe of The Legend of Zelda
The Legend of Zelda is a video game franchise created by Japanese video game developer Shigeru Miyamoto. The universe of the Legend of Zelda series consists of a variety of lands, the most predominant being Hyrule[lower-alpha 1].
Universe of The Legend of Zelda | |
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![]() The capital of Hyrule in its prime as depicted in Breath of the Wild | |
Genre(s) | Medieval fantasy[1] |
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Creator(s) | Shigeru Miyamoto Takashi Tezuka |
Hyrule
Concept and design
“I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this.”
Shigeru Miyamoto, on his inspiration for The Legend of Zelda[2]
Japanese video game designer Shigeru Miyamoto conceived the land of Hyrule as the setting for the original 1986 video game The Legend of Zelda. He described Hyrule as, "a miniature garden that you can put into a drawer and revisit anytime you like".[3] He drew his inspiration from the Kyoto countryside that he had explored in his childhood and wanted to recreate the experience of adventure and discovery. Alongside writer Takashi Tezuka, Miyamoto created a fantasy world in the style of fantasy authors like Tolkien, which was viewed from a top-down perspective. It was populated with colourful characters, monsters and dungeons for the player to explore.[4]
Miyamoto and Tezuka started working on The Legend of Zelda during the development of Super Mario Bros.[5] Initially, the game did not feature an overworld. In Hyrule Historia, Miyamoto said that Nintendo aimed to develop a launch title for the Famicon Disk System. An early game was initially designed to make use of the Disk System's ability to rewrite data, allowing players to create dungeons and explore other players' creations. He explained, "We made a one-player game with dungeons under mountains that surrounded Death Mountain, but we couldn't shake that, "I want to play above ground, too!" feeling, so we added forests and lakes, and eventually Hyrule Field."[6]
The first specifications were drawn up on a whiteboard by Miyamoto and then copied onto a document on 1 February 1985. The document detailed early concepts for items and enemies that would later feature in the game, such as a compass, bows and arrows and a boomerang, and "Hakkai" an early name given to Ganon. This was developed into rough sketches for various items and enemies within the following two weeks. The name for the game had not yet been decided, so the title was simply labelled "Adventure". Long paper was used to create the first land map of Hyrule, which was developed by Tezuka and Miyamoto sitting side by side and drawing together.[7][8] Miyamoto said that the name "Hyrule" seemed like the perfect choice during a discussion to find a name for a high-fantasy region. In Japan, The Legend of Zelda game was released as The Hyrule Fantasy, which was almost chosen as the name for the entire franchise, but was dropped after the first game. Miyamoto said this could have been due to the name being too similar to Final Fantasy, which was released soon afterwards.[9][10] A hand-drawn map of Hyrule created by Takako Toshima was published in June 1986 in the Japanese publication Newtype.[11]
The concept of a role-playing game was a new experience for players in the 1980s. The gameplay diverged from the fast-paced games typically found in arcades like Super Mario Bros, by offering players an open world to explore, puzzles to solve and a fantasy story that centres on a protagonist embarking on an adventure to save a princess from an evil villain and bring peace to Hyrule. The new game concept caused concern with Nintendo's management. In 2003, Miyamoto stated in an interview for Superplay magazine, "I remember that we were very nervous, because The Legend Of Zelda was our first game that forced the players to think about what they should do next." He continued, "We were afraid that gamers would become bored and stressed by the new concept." During the testing phase, players complained about getting lost inside the game's dungeons, but rather than making the game more simplistic, Miyamoto decided to make it more challenging by removing Link's sword at the beginning of the game and forcing players to locate it. He wanted to encourage players to communicate with each other while solving the game's puzzles.[5]
Director Hidemaro Fujibayashi stated that the Hyrule in Breath of the Wild was inspired in part by his hometown of Kyoto. He commented, "I took a map of Kyoto and overlaid it on the game world, and I tried to imagine going to places that I know in Kyoto. I'd think 'It takes this much time to get from point A to point B, so how does that translate to the game?' And that's how we started mapping out the world in Breath of the Wild." Fujibayashi also explained that the development team used landmarks in Kyoto as a way of comparing the distance between landmarks on the map in the game world, which helped staff during the development of the game.[12]
For the untitled sequel to Breath of the Wild, producer Eiji Aonuma confirmed that the game would revisit the same map of Hyrule as the one players experienced in Breath of the Wild. He commented, "One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story".[13]
Depiction
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The Kingdom of Hyrule,[lower-alpha 2] a medieval-based fantasy land,[1][14] is the main setting of the series, which first appeared in The Legend of Zelda. Many of its areas have recurring appearances throughout the series, like Hyrule Castle, the Lost Woods, Kakariko Village, Death Mountain and Lake Hylia.
Hyrule was formed by three goddesses Din,[lower-alpha 3] Farore,[lower-alpha 4] and Nayru[lower-alpha 5]. It is established in Ocarina of Time that Din created the physical geography of the realm, Nayru created the physical laws to govern the land, and Farore created the races to uphold the law and the flora and fauna that inhabit the world.[15] Once the goddesses had completed their tasks, they departed for the heavens, and left behind three golden triangles. In these, they put their power to govern all things; this relic became known as the Triforce.[16] The realm itself was eventually named Hyrule after its dominant race, the Hylians, who established a kingdom across the land.[17] The Hyrulean monarchy is ruled by the Royal Family, into which the various incarnations of Princess Zelda are often born.
Hylian is a constructed language that first appears in A Link to the Past, where it is identified as "the ancient language of the Hylians" and is composed of symbols that Link must translate to progress.[18] In Japan, an explanation of the Hylian alphabet was written on the back of the instruction manual for The Wind Waker with a phonographic writing system, or syllabary, like the Japanese language.[19] Since its first appearance, five more Hylian scripts have been developed and deciphered: the Old Hylian Syllabary used in Ocarina of Time,[20] the Modern Hylian Syllabary used in The Wind Waker,[21] the Hylian Alphabet used in Skyward Sword,[22] the Hylian Alphabet used in A Link Between Worlds,[22] and the Hylian Alphabet used in Twilight Princess.[23] The first three are used for transcribing Japanese, while the latter three are used to transcribe English,[24] totalling six variations of written Hylian. Additional languages have subsequently appeared in the series. The language of the Gerudo was introduced in Ocarina of Time, a written and spoken language that is similar to Hylian and is written in elongated, wispy letters.[25] The Sheikah language was introduced in Breath of the Wild and consists of a complete alphabet of square-shaped symbols.[26] Players have deciphered these languages to translate numerous signs and inscriptions commonly found around Hyrule.[27]
The universal currency of Hyrule is the rupee. Although it shares its name with the real-world currency, Miyamoto said in an interview that this was not intentional and that he chose the word because it seemed cute and sounded like "rubies". Rupees resemble hexagonal crystals or gems and come in various colors that determine their value.[28] In the manual for the original game, the currency was called rubies[29] but this was changed to rupees in later games.[30] Subsequent games introduced more colors and sizes for rupees, each denoting a specific value. Generally, green rupees have the least value, while gold and silver rupees have the most.[31]
Hyrulean geography

Hyrulean topography has been revamped with each game in The Legend of Zelda series, resulting in recurring geographical landmarks appearing in locations that vary in relation to each other.[32]
- Death Mountain[lower-alpha 6] is a large volcanic mountain located in northern Hyrule. In Twilight Princess it is revealed to be part of a mountain range in the Eldin Province called the Eldin Mountains. The main inhabitants of Death Mountain are the Gorons, a race of rock-eating golems that mine the mountains in search of food and the mountains are littered with caves as a result of the Goron's mining activities.
- Spectacle Rock[lower-alpha 7] is a location consisting of two large rock formations next to each other that resemble a pair of eyeglasses. It housed the final dungeon in the original game. It is usually associated with Death Mountain, but is located in the Gerudo Highlands in Breath of the Wild. Spectacle Rock also appears in Zelda II: The Adventure of Link, A Link to the Past, and A Link Between Worlds.
- Ganon's Castle[lower-alpha 8] is usually shown to be Ganon's headquarters, and has acted as the battleground between him and Link in several games.
- The Great Sea[lower-alpha 9] is the setting of The Wind Waker and Phantom Hourglass, formed after a deluge flooded Hyrule. Only a few mountaintops are still visible above the water, and these form the islands and archipelagos of the Great Sea. Due to the relatively small size of the many islands, the large expanses of ocean between each island require the player to use charts to navigate from island to island. On the islands of the Great Sea, local commerce is shown to be quite advanced. Most food is gathered from fishing and small farms, though there are also active merchant, salvage, and shipbuilding businesses.
- Hyrule Castle[lower-alpha 10] is the home of Hyrule's royal family. The castle's first appearance was in A Link to the Past, the third game in the series. It is often a central area that Link must enter during his quest.
- Kakariko Village[lower-alpha 11] is a village that first appears in A Link to the Past and has since reappeared in Ocarina of Time, Four Swords Adventures, Twilight Princess, A Link Between Worlds, and Breath of the Wild. Kakariko Village is often portrayed as a small, prosperous town that was originally founded by the Sheikah.[33] In Twilight Princess, Shadow Beasts have kidnapped most of the villagers, making the town resemble a ghost town. The Hidden Village, another location in Twilight Princess, has signs that say "Welcome to Old Kakarico" in the Anglian language.
- Lake Hylia[lower-alpha 12] is the largest freshwater lake in Hyrule. It is fed by a river coming from Zora's Domain, the home of the Zora race.
- The Lost Woods[lower-alpha 13] is a large enchanted forest that appears in various titles, starting with The Legend of Zelda. Home to the Kokiri, Koroks and Fairies, its maze-like structure leads travels in circles unless they take the correct path through the forest. Rumors in the game state that those who become lost are turned into Stalfos.[34] In several games, the Great Deku Tree and/or the Master Sword can be found in a shrine there.
- Temple of Time[lower-alpha 14] is the temple that houses the Master Sword in several games.[35] The temple is also used to traverse time (most notably in Ocarina of Time), allowing the player to travel between the past and future.[35] In some games, it serves as a dungeon level as well.
- Skyloft[lower-alpha 15] is a collection of large floating islands in Skyward Sword, created when the Goddess Hylia used the last of her power to raise what was left of the surviving Hylians along with a plot of land that was still free during the Great War with Demise. Below the clouds lies "the Surface". Found on the Surface are several locations visited in games that take place after the events of Skyward Sword: "Faron Woods" (shown in Twilight Princess and Breath of the Wild), "Lake Floria" (Breath of the Wild), "Eldin" (Twilight Princess and Breath of the Wild), "Eldin Volcano" (implied to be Death Mountain), and the arid "Lanayru Desert", which is seen as a fecund region in Twilight Princess and Breath of the Wild. The "Lanayru Mining Facility" has blue Time-Shift Stones that the Hyrule Historia ties to the titular blue ocarina from Ocarina of Time.
Master Sword
The Master Sword,[lower-alpha 16] also known as "The Blade of Evil's Bane", the "Sword of Resurrection",[36] or the "sword that seals the darkness" is a divine, magic sword that often acts as the ultimate weapon for the various Links in their quest to save Hyrule. It is one of the few weapons capable of harming Ganon and a key to the Sacred Realm. First introduced in A Link To The Past, it has the power to "repel evil", which enables it to overcome powerful dark magic and slay evil and demonic beings that otherwise cannot be harmed by conventional weaponry. In The Legend of Zelda: Skyward Sword, the blade is revealed to have originally began as the Goddess Sword, which had a sentient female avatar named Fi integrated into it. Near the end of the game, the Goddess Sword transforms into its current state after being infused with the Three Sacred Flames, with Fi's spirit form ceasing to be once the Master Sword absorbs the Demon King Demise's remains.[37]
The sword traditionally rests in a stone pedestal hidden in sacrosanct locations indigenous to Hyrule, such as the Temple of Time or the Lost Woods. Similar to Arthurian legend, the Master Sword can only be removed by someone who is worthy of wielding it. For example, In The Legend of Zelda: Breath of the Wild, Link must have thirteen hearts to obtain the Master Sword. The sword is often not at full power, resulting in it needing to be "recharged" in some way, or have its power increased beyond its standard level to fight Ganon. There are some situations when the blade, already at full power, can be further improved; in A Link to the Past and A Link Between Worlds, it becomes a red, and later golden blade after it was tempered. Similarly, in The Legend of Zelda: Twilight Princess, the sword's power is increased by the two Sols in the Palace of Twilight. The Wind Waker establishes that the sword needs the power of two sages praying to the gods to keep its powers, or else it will no longer be able to prevent an evil person from gaining the Triforce.[38] In Breath of the Wild, the Master Sword is the only unbreakable weapon in the game, though if it is used too often the sword's power needs to be recharged, becoming temporarily unusable. The sword is located in the Korok Forest, which Link can only access by going through the Lost Woods.
The Master Sword is a double-edged one-handed sword. The blade cross-section is hexagonal with no fuller. On the flats of the blade near the hilt is a Triforce symbol, etched into the steel or emblazoned in gold. It has a purple or blue curved crossguard in the shape of a pair of wings with a small yellow jewel where it meets the hilt. The hilt is often padded red with a non-ornate blue pommel. Since The Legend of Zelda: The Wind Waker, the Master Sword's blade glows white when it is revived by the sages in the mid-game. In Breath of the Wild, this glow represents the Master Sword's true power. Breath of the Wild is the first game to depict the blade showing signs of wear and rust, when Zelda places it in its pedestal in Korok Forest, though 100 years later the Master Sword is shown to have been restored to its undamaged state.
Nintendo Power listed the Master Sword as one of the best weapons in gaming, citing that it is more than just a powerful sword, but also integral to Link's adventures and development as a character.[39]
Triforce

The Triforce,[lower-alpha 17] also called the "Power of the Gods" and the "Golden Triangle", is a triangular sacred relic left behind by the three Golden Goddesses when they created Hyrule. It is made up of three smaller triangles known as the Triforce of Power, the Triforce of Wisdom, and the Triforce of Courage. These embody the essences of their respective goddesses, and bestow certain boons on their bearers. In most of its appearances, the Triforce or its pieces manifest as a marking on the hands of their bearers. These markings resonate when near each other, and the Triforce pieces can emerge from their bearers as a result.
When united, the Triforce allows one who touches it to make a wish that usually lasts until they die or the wish is fulfilled. If the one who finds it does not possess a balance of the three virtues it represents, however, the pieces split into its three components and the finder is left with the one that represents the characteristic they value most; the other two pieces do likewise with two other characters "chosen by destiny". Ganon makes it his goal to obtain the Triforce in various games, often having a single piece himself (the Triforce of Power) that he uses to further his goals.
The Triforce of Power, which is positioned as the topmost of the three, holds the presence of Din, the goddess of Power, and radiates the physical and magical power of its bearer. It is associated with Ganon, who is power-hungry. The Triforce of Wisdom, positioned on the lower left, embodies the essence of Nayru, the goddess of Wisdom, and amplifies the wisdom and mystical powers of its bearer. It is associated with Princess Zelda, whose great wisdom brings peace and prosperity to Hyrule. The Triforce of Courage, positioned on the lower right, embodies the essence of Farore, the goddess of Courage, and seems to amplify the courage and adventuring skills of its bearer. It is associated with Link, who bravely defends Hyrule from Ganon and other malevolent forces.
Other lands and worlds
Several games in the series are set outside Hyrule, including Link's Awakening, set on Koholint Island; Oracle of Seasons and Oracle of Ages, set in the countries of Holodrum and Labrynna, respectively; Majora's Mask, is set in the parallel world of Termina; The Wind Waker and Phantom Hourglass, both set on the Great Sea, a flooded Hyrule (although a large portion of Phantom Hourglass takes place in the World of the Ocean King in another dimension); Spirit Tracks, set in New Hyrule; and Skyward Sword, set on Skyloft, a group of islands above the clouds (although part of the storyline of this last game does take place on an underdeveloped pre-Hyrule).
Labrynna
Labrynna[lower-alpha 18] is a country, once ruled by Queen Ambi, that first appeared in Oracle of Ages. The capital of Labrynna is Lynna City where Ambi's Palace used to stand. Notable landmarks include the Black Tower, the Forest of Time, Fairy's Woods, Talus Peaks, Rolling Ridge, Crescent Island, and Yoll Graveyard. Residents of Labryinna are predominantly humans, but also include Zora, Gorons, and Tokay.
New Hyrule
New Hyrule is a different land where a new kingdom was established after Hyrule was flooded in The Wind Waker. First appearing in Spirit Tracks, New Hyrule is composed of Forest, Snow, Sand, Fire, and Ocean realms. This place also home to the Tower of Spirits and the demons Malladus and Chancellor Cole.
Lorule
Lorule[lower-alpha 19] is a parallel world to Hyrule in A Link Between Worlds. It is similar to Hyrule in geography, features Lorulean counterparts of many people found in Hyrule, and is ruled by Princess Zelda's Lorulean counterpart, Princess Hilda. Like Hyrule, Lorule originally had its own Triforce and was the source of various conflicts. However, the Royal Family of Lorule decided to destroy the Triforce in an attempt to put an end to conflict, only to bring calamity to their world as a result. Desperate to save the kingdom and her people, Princess Hilda conspired with her servant Yuga to steal Hyrule's Triforce, unaware that Yuga wanted the Triforce for himself. Eventually Yuga is defeated by Link, and Hilda's former servant Ravio manages to show her the error of her ways. Ultimately Link and Zelda decide to forgive Hilda for her misguided actions and use the Triforce to restore the Lorulean Triforce, which in turn restores the land of Lorule.
Termina
Termina[lower-alpha 20] is a parallel world to Hyrule that serves as the main setting of Majora's Mask. Link falls into this world from a portal deep within the Lost Woods. The land has very similar geography to that of Hyrule, and many of its citizens have identical names and appearances to (although different personalities from) people in Hyrule. The land itself is split into four distinct regions, one for every compass direction, and each guarded by four giant deities: The swampy Woodfall, home of the Deku Scrubs, to the south; The icy Snowhead Mountains of the Gorons to the north; Great Bay, home of the Zora to the west; and the undead wastelands of Ikana Canyon to the east. Its capital, Clock Town, lies in the center.
Others
Several other parallel worlds to Hyrule exist, such as the Twilight Realm, the World of the Ocean King, and the Dark World from Twilight Princess, Phantom Hourglass, and A Link to the Past, respectively. Several other lands also exist beyond the kingdom. Triforce Heroes is set in Hytopia, a kingdom connected to Hyrule. Holodrum is the land in Oracle of Seasons [40]
Races
Ancient Robots
The Ancient Robots[lower-alpha 21] are a prehistoric mechanical race that appear in Skyward Sword. Link encounters them in the second area of the game, which is a desert region. They were created by the Thunder Dragon Lanayru, but their land eventually became a barren desert while they rusted away. By using a Timeshift Stone to change the present to the past, they can be revived. The robots were designed to resemble ancient clay figures from Japanese history. Although the designers expressed concern about including advanced technology in Skyward Sword, they decided that they did not look out of place within the game world.[41]
Dragon
Dragons are a recurring race that usually appear as benevolent guardians or powerful enemies. In Ocarina of Time, after becoming the King of Evil, Ganondorf resurrects the evil Goron-eating dragon Volvagia, who had terrorized the Goron people in the distant past before being defeated by Darunia's ancestor, who wielded the Megaton Hammer. When Ganondorf orders his minions to capture and feed the Gorons to Volvagia as a warning to his enemies, Darunia journeys to the Fire Temple to rescue his people and defeat Volvagia, but he is defeated because he could not locate the Megaton Hammer. However, Link manages to free the Gorons, slay Volvagia, and awaken Darunia as the Sage of Fire. In The Wind Waker, the Sky Spirit Valoo acts as the godlike dragon and the patron deity of the Rito tribe, providing them with his scales that allow them to grow wings. When Link arrives on Dragon Roost Island, he discovers that Gohma was tormenting Valoo, and defeats Gohma to obtain Din's Pearl. Valoo and the Rito later repay their debt to Link by rescuing him and Tetra from Ganondorf during their encounter with him in Forsaken Fortress. In Twilight Princess, Link encounters a species of malevolent draconic warriors called Aeralfos and the Twilit dragon Argorok, who is the boss of the City in the Sky. In Skyward Sword, Link is aided by the Three Dragons that guard the three regions of the Surface. Faron the Water Dragon rules over the Parella and protector of Faron Woods, Lake Floria, and the Ancient Cistern that holds Farore's Flame. Eldin the Fire Dragon guards Eldin Volcano. Lanayru the Thunder Dragon created the Ancient Robots and protects Lanayru Desert. Each dragon was entrusted with part of the Song of the Hero, which provides clues on the location of the Triforce. In Breath of the Wild, the three dragons Dinraal,[lower-alpha 22] Naydra,[lower-alpha 23] and Farosh[lower-alpha 24] can be found located around Hyrule, and the scales they drop can be used to access the three Shrines at the Spring of Wisdom, the Spring of Power, and the Spring of Courage.
Fairy
Fairies are magical creatures associated with nature and the Goddess Farore that appear as small, winged humanoids often obscured by light. Fairies tend to shy away from human settlements and are most often associated with the Lost Woods, but can be found hiding in many places throughout Hyrule. Fairy Fountains or Fairy Springs are special places that contain sparkling magical water and attract Fairies in large numbers. In most games in the series, fairies will heal Link if he manages to catch one and he can also put them in empty bottles to have them heal him later. If Link dies while he has a bottled fairy in his possession, the fairy will automatically resurrect him instead of receiving a Game Over.
Great Fairies are powerful, high ranking fairies that often watch over their smaller brethren. They use their magic to enchant Link's items into more powerful versions and in some games they can also teach Link various magic spells. In Ocarina of Time, the Kokiri form a symbiotic relationship with their Guardian Fairies, who act as constant companions and mentors. One of these is Navi, who serves as Link's sidekick and aids Link in learning about the world outside Kokiri Forest. Another Guardian Fairy is Tatl from Majora's Mask who was a friend of the Skull Kid until he betrayed her and her brother Tael. In Phantom Hourglass, Link's guardian fairy is Ciela, who is eventually joined by two more fairies, Leaf and Neri. In some of the games, such as The Minish Cap, players will be tested of their honesty and if they are, fairies give them gifts and upgrades.
In Breath of the Wild, Fairies can be found around the Springs of the four Great Fairies when Link has no more than three currently in his inventory (Fairies being held are excluded from the count). Though rare, Link can also find fairies drifting around any random area in Hyrule. There is also a small chance to find a fairy by cutting grass in any field in Hyrule.
Gerudo
The Gerudo[lower-alpha 25] are a race of human warrior-thieves that are prominently featured in the history and lore of Hyrule. The Gerudo tribe is indigenous to the harsh Gerudo Desert that bears their name,[42] and they live in the Gerudo Valley and within the Gerudo Fortress. Physical Gerudo traits typically include scarlet hair, aquiline noses,[43] gold or green eyes, round or pointed ears, and tanned or bronzed skin. Like the Amazons, the race consists entirely of women, apart from a single Gerudo male who is born every century. The male is lawfully crowned king of the tribe,[44] and is even worshipped like a God king.[45] When there is no male present to be king, leadership is entrusted to female chiefs.[46] Ganondorf, the main antagonist of the series, is king of the Gerudo. He has been referred to as The Demon King,[47] the King of Thieves, and the King of Darkness.[48] In The Legend of Zelda: Ocarina of Time he is the surrogate son of the twin Gerudo witch sisters Kotake and Koume. The Gerudo appear as pirates in The Legend of Zelda: Majora's Mask, where they live in the ocean at Great Bay. In The Legend of Zelda: Breath of the Wild, they are traders and merchants. As men are not permitted in Gerudo Town, Link has to crossdress as a female to enter.[49]
Goron
The Goron[lower-alpha 26] are a race of mountain-dwelling rock people who first appeared in Ocarina of Time. They have the ability to roll along the ground and have a round rock-like physical appearance. Goron culture revolves around brotherhood and strength, usually referring to each other and those they deem strong as "Brother" or "Big Brother". Gorons show high regard for individuals who display great strength and bravery and enjoy matching their strength with others in competition such as sumo wrestling and racing. They live in tribes headed by a patriarch, such as Darunia[lower-alpha 27] in Ocarina of Time. Mainly inhabiting mountainous areas, such as Death Mountain, Gorons are resistant to intense heat and lava and they also consume rocks and minerals, which they mine from the earth.[50]
Hylian
Hylians[lower-alpha 28] are an elf-like race of humans that make up the predominant population of Hyrule, in which they established an organized civilization resembling that of medieval Europe.[51][14] They were created as the first race of Hyrule by the goddess Hylia, the main fictional deity of the series, who is subsequently reincarnated as Princess Zelda in mortal form. They are born with magic-infused blood said to be a gift from the goddesses that grants them psychic powers and magical skill. Their long pointed ears are said to allow them to hear messages sent by the gods. The main characters, Link and Princess Zelda are prominent characters of this race in all games of the series. In Skyward Sword, Hylians live on a floating island known as Skyloft and are accompanied by bird-like creatures called Loftwings. Hylians are a fairly diverse species, having variations in skin, hair and eye colour. Due to repeated attacks from enemies, such as Ganon, large Hylian armies exist to protect the kingdom of Hyrule. In Skyward Sword, Link trains as a knight in the Knight Academy and appears again as a knight for the Kingdom of Hyrule in Breath of the Wild.[52]
Kokiri
The Kokiri[lower-alpha 29] are a pixie-like race who inhabit the Kokiri Forest. They are one of two races who branched from the Hylians, with the other being the Wind Tribe. This was because they wanted to live a more natural life as Hyrule continued to industrialize. They are shielded by the Great Deku Tree who considers them to be his children, and each receives a small fairy that is their lifelong friend, guardian, and teacher. They do not age once they grow up into kids thanks to the Deku Tree's power. Cautious and secretive, the Kokiri believe, with reason, that they will die if they leave the forest.[53] It is also said that if they wander too deep into the forest, they will turn into a Skull Kid.
A Kokiri named Saria is the Sage of the Forest. Another Kokiri, Fado, is the first Sage of Wind in The Wind Waker, but he is killed prior to the events of the game, leaving the player to interact with his spirit and locate his successor, the Korok Makar. Link was raised as a Kokiri in Ocarina of Time, but was not born to them, as his Hylian mother entrusted him to the Great Deku Tree when he was an infant.
Koroks
The Koroks[lower-alpha 30] are plant-like beings that first appeared in The Wind Waker. They are said to have been transformed from the Kokiri after the Great Flood.[54] They are small creatures with wood-like bodies and masks made from leaves. They are very light, which allows them to travel by using sprouts as propellers. They leave their home, the "Forest Haven", to plant seeds from the Great Deku Tree all over the world, and return once a year to hold a ceremony and obtain more seeds. In Breath of the Wild, Koroks can be found all over Hyrule. The player must solve puzzles to get Korok Seeds from them. Once players retrieve Korok Seeds from Koroks, they can trade them with Hestu, a large Korok, for more inventory slots for weapons, shields, and bows. Koroks are difficult to find, despite being so numerous and are best protected in Korok Forest, a hidden location in the Lost Woods.[55]
Oocca
The Oocca[lower-alpha 31] are a race of birds with long necks and human-like faces that appear in Twilight Princess. They live in the "City in the Sky"[lower-alpha 32],[56] an airborne city that acts as the seventh dungeon in Twilight Princess. A female Oocca named Ooccoo[lower-alpha 33] can warp the player back to the entrance of the game's dungeons. Ooccoo's son, Ooccoo Jr,[lower-alpha 34] warps the player to Ooccoo's location. In Twilight Princess, these creatures are mentioned to be closer to the gods than the Hylians. Some in Hyrule theorise that the Oocca actually evolved into the Hylians. It is supposed that they created Hylians and created a city in the sky for them to live in. In Twilight Princess, Link reaches this city by launching himself out of an enormous cannon. Ooccoo has also appeared in other Nintendo games, such as Super Smash Bros. Brawl and Hyrule Warriors.[57]
Minish
Minish, referred to in their native language as Picori[lower-alpha 35], are small humanoid sprites no bigger than a human thumb that live in secret. They are only visible to children and tend to live in forests, but also appear inside of buildings and holes in and around various spots of Hyrule. There are three variations of the Minish, which can be distinguished by their attire: Forest Minish, Town Minish and Mountain Minish. They first appear in The Minish Cap. Most Minish are helpful, and like to hide valuable objects for others to find, although one Picori, Vaati[lower-alpha 36] became evil after becoming obsessed with human nature.
Rito
The Rito[lower-alpha 37] are a race of raptor-like humanoids who debuted in The Wind Waker. They evolved from the Zora species. In that game, they lived on Dragon Roost Island, an island on the Great Sea. They have a tribal elder and elaborately dressed guards. In The Wind Waker, Rito are born without wings, and instead, must visit their guardian, the Sky Spirit, Valoo, in a coming-of-age ceremony to receive one of his scales, which enables them to grow wings. Throughout a young Rito's childhood, he or she is called a Fledgling and is flightless without any wings. After a child reaches a certain age they can receive their wings after they retrieve a scale from the dragon Valoo. Most Rito can fly over a great distance and hover in place, but some have trouble flying for long periods of time. In Breath of the Wild, the Rito reside in the Hebra region in northwest Hyrule and tolerate cold climates. These Rito feature a much more prominent avian design that includes wings and are able to fly using updrafts. Prominent Rito characters include Revali, the Rito Champion, and Kass, a wandering minstrel who displays the Rito's appreciation of music through song.[58]
Sheikah
The Sheikah[lower-alpha 38] are ancient and mysterious ninja-like warriors who are commonly distinguished by their red eyes and white hair. The most prominent recurring representative of the Sheikah is Zelda's nursemaid and bodyguard Impa. They bear a physical resemblance to Hylians, but are a completely different race, having great technological prowess. Physically they are extremely capable, able to run and jump better than other Hyruleans. They are also some of the most potent magic-wielders in Hyrule. The Sheikah have a divinely ordained role to protect the Hyrule Royal Family. Their symbol, the Eye of the Sheikah, which is depicted as a single eye with three triangles above and a teardrop beneath, is commonly seen in the series, even in games where the Sheikah are not present. In Breath of the Wild, examples of the advanced technology created by the Sheikah can be found in the hidden structures around Hyrule and in the form of Link's Sheikah Slate.[59]
Twili
Twili[lower-alpha 39] are a race that exist in the Twilight Realm and appear in Twilight Princess. The Twili come from a group referred to as the Interlopers, who used extraordinary magic to dominate a war between Hylians for the Triforce and the Sacred Realm. Seeing this, the Golden Goddesses ordered the Light Spirits to seal their magic in the Fused Shadow; the Interlopers were then banished to the Twilight Realm, a dark mirror world of Hyrule, where they adapted and evolved into the Twili. The most prominent members of their race is Midna[lower-alpha 40] the Twilight Princess and Zant[lower-alpha 41]. He overthrew Midna with Ganondorf's help in order to become king of the Twilight.[60]
Zora
The Zora[lower-alpha 42] are a race of aquatic piscine humanoids that appear in nearly every game of the series. They are an aquatic race that inhabit Zora's Domain or Lake Hylia. In the original game and Link to the Past, Zora were enemies that attacked Link from the water with projectiles, though the giant Zora King sells Link a pair of flippers in A Link to the Past, allowing him to swim and to use the network of whirlpools that link far corners of Hyrule. By Ocarina of Time, their role in most stories had changed to a neutral or friendly race. Zora government is monarchical, either ruled by a king, with examples being King Dorephan or King Zora De Bon XVI, or queen, such as Queen Oren or Queen Rutela[lower-alpha 43]. Two different branches exist: "River Zora" are more violent and can shoot fire, while "Sea Zora" are generally passive. Zora have extraordinarily long lifespans and lay eggs to reproduce. Zora eggs need to be kept in cold, clean water to develop healthily, and every egg from the same clutch must be kept together for them to hatch. Newborn Zora have the appearance of a tadpole.[61]
Enemies
The appearance of some creatures varies across different titles of the series.
- Armos[lower-alpha 44] are animated statues built to guard ancient ruins that come to life and attack when disturbed. The Minish Cap features them as guards created by the Wind Tribe. They first appeared in The Legend of Zelda.
- Beamos[lower-alpha 45] like Armos are statues built to guard ancient ruins. Beamos sit stationary scanning the room with a single rotating "eye". When they spot an intruder they fire off a high powered laser that tracks the target some distance. They first appeared in A Link to the Past.
- Biri and Bari[lower-alpha 46] are electrified jellyfish that can hover in the air. Striking them with a metal weapon causes Link to be electrocuted. They often split into smaller duplicates after being attacked.
- Blade Traps: Indestructible metallic devices armed with spikes. Some sense intruders and fly towards them, while others move in a set pattern. They first appeared in The Legend of Zelda.
- Bokoblins[lower-alpha 47] are a race of goblin-like creatures, that first appeared in The Wind Waker. Bokoblins come in a variety of colors. They often appear as standard enemies and wield boko sticks, machetes and clubs. Though their appearance varies from game to game, the one thing that remains consistent is they wear loincloths with a single skull. In Twilight Princess, they are less common and their role as standard enemies is largely taken over by the Bulblins. In Skyward Sword, Bokoblins are common monsters that serve the Demon Tribe, under Demon Lord Ghirahim and the Demon King Demise. The game also introduces Technoblins and Cursed Bokoblins, undead Bokoblins that can curse Link. In Breath of the Wild, Bokoblins are low-level, comical enemies that commonly appear across Hyrule living in camps.[62]
- Bubbles[lower-alpha 48], also known as Anti-Fairies or Whisps, are dark fairies that take the form of giant flaming skulls. They can place curses on their victims, the color of their flame denoting the abilities they possess. For example, if a Blue Bubble bites Link he will be temporarily unable to draw his sword. In some games Link can use Magic Powder to turn Bubbles into healing fairies. They first appeared in The Legend of Zelda.
- Buzz Blobs[lower-alpha 49] are electrical slime creatures with tapering bodies. They are passive, but their bodies carry an electrical charge that will shock Link should he touch one. Buzz Blobs deal damage when struck with metal weapons such as swords, with the exception of the Golden Sword, requiring the use of ranged weapons, which can either defeat them instantly or stun them, leaving them vulnerable to sword strikes.
- ChuChus[lower-alpha 50] are jelly-like creatures with squat, translucent bodies, stalk-eyes, and a smiling mouth that have a variety of colors. In The Wind Waker their appearance was changed to upright, opaque bodies and vibrantly colored faces. They first appeared by that name in Majora's Mask, but two similar blob-type enemies were in the original The Legend of Zelda named "Bit" and "Bot", and a Bot became two Bits when Link slashed it, similar to the behavior of ChuChus in newer titles. Modern ChuChus come in Green, Red (the two most common colors), Yellow, Blue and dark Purple. They aggressively attack anything that invades their territory by tackling it, but will hide in puddles on the ground if no one is close. They mostly move by bouncing around, though the Green, Yellow and Blue ChuChus will occasionally melt and turn into small invincible puddles, and proceed to move around in their puddle forms until they can get close to Link, or until Link uses an item such as his Boomerang to stun and coax them out of their puddles. In Twilight Princess, after one is killed, Link can use their puddles as potions or lantern fuel, depending on the type of ChuChu. In Skyward Sword, ChuChus come in a variety of colors: Green, red (fire), blue (underwater), and yellow (electricity). ChuChus' sizes also vary a lot, depending on their color. The smallest can be defeated with one sword strike, the medium-sized need to be hit multiple times, and the largest ones can be split into two smaller ones with a vertical slash. In Breath of the Wild, ChuChus came in four different forms, normal, fire, ice, and electric. They come in a big, medium, or small size. They will jump around and sometimes pounce at Link. If they charge at Link, they will lose their element and become dark and faded, but retain their color. They are vulnerable at this point to attack. They will try to regain their elemental power if left for too long without being killed. Once they are defeated, they will drop ChuChu jelly, which will stay in the element they are, unless an elemental arrow or weapon is used on it to change the element.[63]
- Cuccos[lower-alpha 51] are a type of chicken commonly domesticated for their eggs and meat. Although Hylian Cuccos strongly resemble real-life chickens they differ in several key ways. In most games they are strong enough to glide while carrying the weight of an adult man, allowing Link to use them to glide to otherwise unreachable areas. Some breeds of Cucco, like blue and gold Cuccos can even outright fly while being held. Normally docile, Cuccos will become angry if the player attacks them repeatedly and crow to summon a flock of Cuccos to attack the aggressor until he or she dies or leaves the area or enters a building. Cuccos first appeared in A Link to the Past. They mostly come in white, although The Minish Cap had gold Cuccos and Twilight Princess had black, brown, golden and grey variants as well. In Ocarina of Time, there was a single blue Cucco that was used in a trading sequence.
- Darknuts[lower-alpha 52] are large armored knights armed with swords and shields. They first appeared in The Legend of Zelda, but are recurring foes that appear in Twilight Princess and other games.[64]
- Deku[lower-alpha 53] are wooden plant-like creatures introduced in Ocarina of Time that appear mostly in the overworld and dungeons. Deku are small creatures that have leaves sprouting out from their heads, red glowing eyes and tube-like mouths that can shoot Deku Nuts. They can fly by using large leaves to glide, and some can use the leaves on their head to fly indefinitely after taking off from a Deku Flower. There are four types of Deku depicted in the series: Deku Scrubs, Mad Scrubs, Business Scrubs, and Royal Scrubs.[65]
- Deku Babas[lower-alpha 54] are Venus fly trap-like carnivorous plants, typically found. They spend much of their time shrunk down springing from the ground whenever their roots detect the footsteps of potential prey. They first appeared in Ocarina of Time.
- Dodongos[lower-alpha 55] are fire-breathing reptilian dinosaurs that resemble gigantic iguanas. They move slowly, protected by their thick scales but are incredibly aggressive, eating anything that comes within reach of their mouths.[66] Baby Dodongos are born limbless and spend much of their time buried underground[67] and when attacked they explode. Big Dodongos, which are larger versions of normal Dodongos also appear. A King Dodongo appears as a boss in Ocarina of Time.[68] They first appeared in The Legend of Zelda.
- Floormasters[lower-alpha 56] and Wallmasters are ghostly manifestations of giant hands that drag adventurers back to the entrance of a dungeon. Floormasters roam around the room and are visible at all times, while Wallmasters hide on the ceiling out of sight. Also, Floormasters split up into smaller versions when the original is attacked, whereas Wallmasters do not. Wallmasters first appeared in The Legend of Zelda while Floormasters first appeared in Ocarina of Time. Floormasters appeared in The Wind Waker as a spectral arm and hand that will transport Link to a jail-like holding area if he is caught. They do not split up when attacked.
- Gargoyles are statues that appear in The Legend of Zelda and The Adventure of Link. They shoot fireballs at Link in the underground dungeons.
- Gibdos[lower-alpha 57] are undead creatures wrapped like mummies. They resemble ReDeads in regards to their slow and zombie-like movement; in some games, setting a Gibdo's bandages alight will reveal a Stalfos or a ReDead underneath. In Majora's Mask, Link can use the Gibdo Mask to communicate with them. They first appeared in The Legend of Zelda.
- Gohma[lower-alpha 58] are recurring boss monsters which typically resemble giant arthropods with a single eye. The eye serves as their weak point.
- Hinox[lower-alpha 59] are a recurring enemy and sub-boss in the Legend of Zelda series. The Hinox's single eye is its most vulnerable place, dealing the most damage to it when hit.[69] They are cyclops-like ogres and have appeared in A Link to the Past, Link’s Awakening, Four Swords Adventures, Phantom Hourglass, A Link Between Worlds, Tri Force Heroes and most recently, Breath of the Wild. In Breath of the Wild, Hinoxs can be either red, blue or black, depending on their strength. They are the largest monster found within the game and will uproot nearby trees to use as weapons against the player if provoked. Once defeated, they will drop miscellaneous food, Hinox toenails, Hinox guts, and Hinox teeth. One of the Shrine Quests called ‘The Three Giant Brothers’ in Breath of the Wild requires the player to beat three Hinox known as the Youngest, Middle and Oldest Kin, all of whom can be found around Mount Taran(but the fighting process can be skipped if you're stealthy enough).
- Stalnox are animated versions of Hinox that appear in Breath of the Wild. Like Stalmoblins or Stalkoblins, they are just as powerful as their living counterparts, however attacking the eye of a Stalnox can cause it to fall out of its socket, allowing the player to attack it and deal a significant amount of damage before the Stalnox retrieves and replaces it. In order to obtain the Hylian Shield, the player must defeat the Stalnox kept within the lockup of Hyrule Castle.
- Iron Knuckles[lower-alpha 60] are heavily armored knights with axes. While they are even slower than the Darknuts, they are the most powerful enemies in their games as they can take four hearts from Link with just one hit and because of that they are often used to guard treasures. They first appeared in The Adventure of Link.
- Keese[lower-alpha 61] are bat monsters that often lurk in dark places such as caves, waiting to dive bomb unwary travelers attempting to bite off chunks of flesh. Some Keese have the ability to pick up elements they fly through and there are fire, ice, cursed, and electric variants. They first appeared in The Legend of Zelda.
- Leevers[lower-alpha 62] are conical cactus-like monsters that primarily live in sandy areas, such as deserts and beaches. They hide beneath the sand, burrowing to the top to attack in ambush when they sense the footsteps of an intruder. Leevers attack by spinning rapidly and slamming their thorny bodies into their target. They first appeared in The Legend of Zelda.
- Like Likes[lower-alpha 63] are yellowish cylindrical monsters that can suck in creatures as large as humans and consume items they carry. They are known for swallowing the shields and tunics that Link uses. Like Likes dissolve into a puddle when killed, leaving the stolen items. They first appeared in The Legend of Zelda, where they swallow the magical shield, but do not return it upon being killed.
- Lizalfos[lower-alpha 64]: are swift and cunning anthropomorphic lizards that often attack in pairs and can parry and dodge oncoming attacks. Stronger Dinolfos are capable of breathing fire, while winged Aeralfos attack from the air. They first appeared in The Adventure of Link. In The Legend of Zelda: Breath of the Wild, Lizalfos can throw weapons and dash toward their target, throwing off any archer ( aka Link) that tries to shoot them. Lizalfos can drop their body parts and in Silver and Gold Lizalfos, drop gems.
- Lynels[lower-alpha 65] are large, strong centaur-like creatures with a head of a lion and horns that first appeared in The Legend of Zelda. This creature has multiple variations consisting of red, blue, white, and silver, with each color denoting the Lynel's strength. White and silver Lynels appear only in Breath of the Wild. In the game, Lynels are extremely powerful foes that can be found in many locations, with white Lynels appearing mostly in colder climates such as the Gerudo Highlands and the N. Tabantha Snowfield. The only Lynel that does not scale up to a more powerful variant is the Lynel located northeast of Zora's domain at Shatterback Point, due to its involvement in several quests. Stronger gold Lynels are included in Oracle of Seasons and in downloadable content for Breath of the Wild. In Breath of the Wild, the strongest variants can drop Star Fragments as well as gems and monster parts.
- Moblins[lower-alpha 66] are orc-like monsters that serve as Ganon's footsoldiers. In The Legend of Zelda and The Adventure of Link, Moblins resembled bulldogs, but are pig-like in more recent games. They are sometimes accompanied by Pig Warriors, monsters with the same basic form but more porcine characteristics. Both types commonly wield spears, swords, bows, or occasionally massive clubs. They are one of the most common enemies within the games they appear, and are considered "mighty", but also "dumb".[70][71] They are described as greedy, self-possessed creatures, and the major antagonist will commonly use them as mercenaries or summoned monsters.[72] Oracle of Ages and Oracle of Seasons feature a larger Moblin known as the Great Moblin, who terrorizes Holodrum and Labrynna. In The Wind Waker, which introduces two additional smaller creatures, impish Bokoblins and Miniblins, rodent-like beasts who carry pitchforks. In Spirit Tracks, Miniblins were pirates usually led by a "Big Blin", a larger, muscled variation that wields a spiked club. In Skyward Sword, they are depicted as fatter and will use their weight in a final attempt to crush Link before dying. In Breath of the Wild, they are taller and lankier and revealed that they are carnivorous and require a diet of meat and fish to maintain their bulky frames. Like Bokoblins, Lizalfos, and Lynels, they have color variants that denote their strength, the weakest being red and the strongest being silver (gold in Master Mode). They drop monster parts in all variants, the higher the tier, the more parts, which in turn can be sold for rupees or Mon. The Silver and Gold Moblins can also drop precious gems for rupees.
- Stalmoblins are the animated skeletons of Moblins that appear in Breath of the Wild. Like Stalkoblins, their skeletons continue to reanimate as long as a Stalmoblin skull is present. While just as powerful as their living counterparts, they are much easier to defeat by focusing on destroying their skulls.
- Nejirons[lower-alpha 67] are creatures evolved to resemble rolling Gorons, despite having no biological relation. This is to fool their prey, as Gorons are generally peaceful. They are comprised partly of gunpowder, evidenced by their potent odour of it,[73] and consequently explode upon being hit.
- Octoroks[lower-alpha 68] are octopus monsters that have appeared in almost every Legend of Zelda game (except for Twilight Princess). Octoroks produce rocks within their body that they can fire from their snout via compressed air with the force of a musket shot. Some species of Octorok are land-dwelling while others are mostly aquatic. Big Octos are a very large ocean-dwelling breed sometimes known to attack ships. They first appeared in The Legend of Zelda.
- Peahats[lower-alpha 69] are flying plants that soar through the skies on sharp helicopter-like leaves. Some Peahats are small while others can grow to massive sizes. In Twilight Princess, smaller Peahats were passive creatures rather than enemies and could be used as a transportation method via the Clawshot. They first appeared in The Legend of Zelda.
- Poes[lower-alpha 70] are lantern-carrying ghosts formed from concentrated hatred toward the living that freely roam graveyards and other haunted locales. They always carry their signature lanterns. In some editions, they can go invisible when Link is doing a certain action or in a certain form. They first appeared in The Legend of Zelda.
- Pols Voice[lower-alpha 71] are strange ghost-like creatures with large rabbit ears and whiskers that hop about in an erratic pattern. A lamprey-like mouth is hidden under their bodies. Pols Voice hate loud noises so explosive weapons are most effective but in some games they can also be damaged by musical instruments. They first appeared in The Legend of Zelda.
- ReDeads[lower-alpha 72] are undead creatures resembling zombies with dark brown skin and flat mask-like faces that can paralyze enemies with a scream, and cling to them to drain health away.[74] They first appeared in Ocarina of Time.
- Skulltulas[lower-alpha 73] are giant spiders, named for the bony plate in the shape of a human skull that forms their carapace. They are most commonly found in dark places, such as forests, caves, and dungeons but can also sometimes be found in towns at night. Skulltulas and Giant Skulltulas hang from ceiling surfaces, suspended by a strand of silk waiting to drop on unwary prey. Smaller Skulltulas called Skullwalltulas are commonly encountered on climbable surfaces and will attempt to bite Link if he doesn't first shoot them down. Rare Golden Skulltulas are associated with the "Curse of Skulltula" and must killed to break the curse.
- Stalchild[lower-alpha 74] are smaller forms of the Stalfos. Like Stalfos they are the vengeful spirits of dead soldiers. They only appear on the overworld at night and spawn endlessly, but retreat as soon as the sun rises. Unlike Stalfos, they do not carry any weapons, and instead swipe at their target with long, bloody claws. In Ocarina of Time there is an easter egg where after a certain number is defeated, a larger one appears. They make their debut in Ocarina of Time.
- Stalfos[lower-alpha 75] are animated skeletons mostly from the remains of dead warriors who still have a strong will to fight, and serve evil powers such as Ganon or Vaati. In Ocarina of Time, by using the Mask of Truth, the player learns from a Gossip Stone that humans that get lost while in the Lost Woods will become Stalfos.[34] They first appeared in The Legend of Zelda.
- Tektites[lower-alpha 76] are cyclopean four-legged insectoid creatures who use their powerful legs to leap upon and attack prey. Blue Tektites can walk on water, and both Blue and Red Tektites can jump up cliffs. They first appeared in The Legend of Zelda.
- Wizzrobes[lower-alpha 77] are magician-like creatures that wear wizard robes and often use fire and ice magic. They are what most reincarnated wizards become. In The Wind Waker, they can also summon other enemies and wear toucan-like or bird-like masks and headdresses. They first appeared in The Legend of Zelda. Breath of the Wild introduced elemental Wizzrobes, who use various magical Rods to summon elemental attacks, elemental enemies and even change the weather accordingly. The regular types are the Fire, Electric and Ice Wizzrobes, however each has a more powerful variant. These are known as Meteo and Thunder Wizzrobes, and Blizzrobes respectively. All have the same appearance of a small, black imp with a large cloak; this cloak has a long, pointed hood to make them seem larger.
Reception
In their January 2010 issue, Nintendo Power listed Hyrule as one of the greatest Nintendo locations, citing the vast number of areas to explore, as well as referencing players' first experiences with the Lost Woods and Death Mountain as highlights of the players' adventures.[75] Yannick LeJacq writing for Kotaku commented, " Hyrule is one of the most iconic settings in the history of video games. The Legend of Zelda players have been poring over it in one way or another for almost 30 years now."[76] Christian Donlan of Eurogamer noted the similarity and influence that Hyrule had on Dark Souls, comparing both kingdoms by commenting, "In the original Legend of Zelda, however, Hyrule feels, well, a bit more like Lordran - a place of scarred earth and wasteland, parched and rugged and filled with horrible creatures that erupt from the sands or move in staggering hops."[77]
Polygon's Jeremy Parish remarked on the impact that Hyrule and it's centrepiece Hyrule Field had on gamers in Ocarina of Time. He commented, "Open game worlds existed before Ocarina of Time. And in truth, Ocarina’s rendition of Hyrule isn’t even really all that open. But the game explored the relationship between its environments, the camera's 3D perspective and Link's place in it all to create a realm that felt far more like a real location than the game worlds that had come before it."[78] Destructoid also noted Hyrule's impact in Ocarina of Time, saying "there was nothing else like it before 1998" and continued, "The awesome thing about Hyrule is that I can honestly see a place like it existing in our world. It's not just some fantasy, flashy place like you'd find in the Star Wars universe. It's meant to look like the real world, and Miyamoto achieved that goal in a way no one would have expected without actually seeing it first."[79]
The open world of Hyrule in Breath of the Wild has received praise for its design. Noelle Warner of Destructoid ranked all of the settlements in Breath of the Wild and chose Tarrey Town as the favourite location, because players must build it from the ground up, making it one of the longest side quests in the game.[80] Kate Gray writing for The Guardian was impressed by the beauty and large scale of the game world, noting that, "The greens of the open plains contrast with the dark black of Death Mountain, which is streaked with orange lava on the distant horizon." She also commented on the, "range of quiet, clever techniques designed to help players navigate the environment."[81] Andrew Webster of The Verge responded positively to the grandness of the game's massive open world stating, "The scale could have been daunting, but the joy of discovery and the satisfaction that comes from finding your own way make it inviting instead."[82]
Senior editor Caty McCarthy of USgamer ranked the in-game map of A Link to the Past as the best video game map, describing it as "perfect" world design in terms of the way it integrates with the gameplay.[83] IGN ranked Hyrule as the sixth greatest game world, commenting, "few game worlds manage to leave as indelible an impression on the collective gaming subconscious as Zelda has. For that alone it ranks up there as one of the best, most fully realized worlds in all of gaming."[84] In 2021, Evan Narcisse of Kotaku listed Hyrule as one of the richest sci-fi and fantasy worlds in video games.[85]
Notes
- Japanese: ハイラル, Hepburn: Hairaru
- ハイラル王国, Hairaru Ōkoku
- ディン, Din
- フロル, Faroru
- ネール, Nēru
- デスマウンテン, Desu Maunten
- めがね岩, Megane Iwa
- ガノン城, Ganon-jō
- 大海原, Ōunabara
- ハイラル城, Hairaru-jō
- カカリコ村, Kakariko-mura
- ハイリア湖, Hairia-ko
- 迷いの森, Mayoi no Mori
- 時の神殿, Toki no Shinden
- スカイロフト, Sukairofuto
- マスターソード, Masutā Sōdo
- トライフォース, Toraifōsu
- ラブレンヌ, Raburennu
- ロウラル, Rouraru
- タルミナ, Tarumina
- RS-301
- オルドラ, Orudora
- ネルドラ, Nerudora
- フロドラ, Furudora
- ゲルド
- ゴロン
- ダルニア
- ハイリア族, Hairia-zoku
- コキリ族, Kokiri-zoku
- コログ, Korogu
- 天空人, Tenkū-jin, lit. "sky people"
- 天空都市, Tenkū Toshi
- おばちゃん, Oba-chan
- ぼくちゃん, Boku-chan
- ピッコル, Pikkoru, inspired by the Koropokkuru
- グフー, Gufū
- リト
- シーカー, Shīkā
- トワイライトの民, Towairaito no Tami
- ミドナ, Midona
- ザント, Zanto
- ゾーラ, Zōra
- ルテラ, Rutera
- アモス, Amosu
- ビーモス, Bīmosu
- ゴーリア, Gōria
- ボコブリン, Bokoburin
- バブル, Baburu
- バズブロブ, Bazuburobu
- チュチュ, Chuchu
- コッコ, Kokko
- タートナック, Tātonakku
- デクナッツ, Dekunattsu
- デクババ, Deku Baba
- ドドンゴ, Dodongo
- フロアマスター, Furoamasutā
- ギブド, Gibudo
- ゴーマー, Gōmā
- ヒノックス, Hinokkusu
- アイアンナック, Aian-nakku
- キース, Kīsu
- リーバー, Rībā
- ライクライク, Raikuraiku
- リザルフォス, Rizarufosu
- ライネル, Raineru
- モリブリン, Moriburin
- ネジロン, Nejiron
- オクタロック, Okutarokku
- ピーハット, Pīhatto}{PEE-hats
- ポウ, Pou
- ポルスボイス, Porusuboisu
- リーデッド, Rīdeddo
- スタルウォール, Sutaruwōru
- スタルベビー, Sutarubebī
- スタルフォス, Sutarufosu
- テクタイト, Tekutaito
- ウィズローブ, Wizurōbu
References
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And I was really happy that we here in Japan could make a medieval tale of sword and sorcery liked by the people of the world.
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- "The Dazzling Reinvention of Zelda". The New Yorker. March 8, 2017. Retrieved April 25, 2022.
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- Lambie, Ryan (November 22, 2011). "The inspiration behind The Legend Of Zelda". Den of Geek. Retrieved May 1, 2022.
- The Legend of Zelda: Hyrule Historia. Dark Horse. 2013. p. 2.
- Warmoth, Brian. "'Legend of Zelda' Concept Art Comes Out Of Nintendo's Archives". MTV News. Retrieved May 1, 2022.
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- "The Legend Of Zelda Was Almost Called The Hyrule Fantasy". ScreenRant. May 30, 2021. Retrieved April 25, 2022.
- "The Legend of Zelda Developer Interview - NES Classic Edition – Official Site". www.nintendo.com. Retrieved April 25, 2022.
- McFerran, Damien (April 5, 2022). "You Can Get Lost In This Hand-Drawn Zelda Map From 1986". Nintendo Life. Retrieved April 23, 2022.
- Webster, Andrew (March 6, 2017). "The Legend of Zelda: Breath of the Wild's map is based on Kyoto". The Verge. Retrieved April 23, 2022.
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Hylian Building Ruins Romanesque style (thick walls, small windows).
- The Legend of Zelda: Ocarina of Time, Great Deku Tree: "Din... With her strong flaming arms, she cultivated the land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world. Farore... With her rich soul, produced all life forms who would uphold the law."
- Nintendo Entertainment Analysis and Development (November 23, 1998). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo of America. Level/area: Deku Tree.
- A Link to the Past, Japanese Manual: In books left behind for their Hyrulian descendants by the race once closest to the gods, the Hylians (the root word for Hyrule), it is written that the three gods, the "god of power", the "god of wisdom," and the "god of courage," created the state of heaven and earth. (かつて神に最も近い民 族とされたハイリア人(ハイラルの語源でもあります)が、ハイラルの子孫に残した書物の中に三人の神々「力の神」「知恵の神」「勇気の神」による天地創造の様子が書かれています。)
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- The Legend of Zelda: The Wind Waker, King of Red Lions: The fact that the Master Sword lost the power to repel evil suggests to me that something has happened to the sages who infused the blade with the gods' power. The sages should be in Hyrule... in the Wind Temple to the north and the Earth Temple to the south, praying to the gods.
- Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 44.
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Hyrule and Hytopia are connected.
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- "The Gerudo people live in a harsh, unforgiving desert that bears their name." (Encyclopedia (Dark Horse Books) pg. 45)
- His sharp, bird-like nose is characteristic of the Gerudo." (Hyrule Historia (Dark Horse Books) pg. 148)
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- "They say that the Gerudo worship Ganondorf almost like a god." — Gossip Stone (Ocarina of Time 3D)
- "This town is led by our fantastic chief, Lady Riju. She became chief after her mother, our old chief, passed away." — Fegran (Breath of the Wild)
- Encyclopedia (Dark Horse Books) pg. 10
- Everything's going swell lately! And we have Ganon, King of Darkness, to thank! Huh? Vaati? What's that? No, Vaati's old news. Ganon's the King of Darkness! Forget Vaati!" — Deku Scrub (Four Swords Adventures)
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- : Ocarina of Time, Kokiri boy: "The Great Deku Tree said that if a Kokiri leaves the woods, he or she will die!"
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- "One of the Oocca, Ooccoo travels around with her son in search of a means to return to her home, the City in the Sky." Super Smash Bros. Brawl. (2008). Ooccoo & Son in-game trophy description.
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- The Wind Waker, Moblin Figurine: "These mighty enemies swing their long spears with the greatest of ease."
- The Minish Cap, Swiftblade: "Those pig-faced Moblins...You see them around the Minish Woods, right? They're big and dumb? Well, they're also rich!"
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