Final Fantasy Legend II

Final Fantasy Legend II, known in Japan as SaGa 2: Hihou Densetsu,[lower-alpha 3][4][5] is a role-playing video game developed and published by Square for the Game Boy. The second entry in the SaGa series, it released in Japan in 1990, and in North America in 1991. A later edition released in North America in 1998 through Sunsoft. A remake for the Nintendo DS was released in 2009 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Microsoft Windows, iOS and Android in 2021.

Final Fantasy Legend II
North American Game Boy box art
Developer(s)Square[lower-alpha 1]
Publisher(s)Game Boy
Nintendo DS, Switch
Square Enix
Director(s)Akitoshi Kawazu
Designer(s)Akitoshi Kawazu
Hiromichi Tanaka
Toshiyuki Inoue
Programmer(s)Naoki Okabe
Tomoki Anazawa
Artist(s)Katsutoshi Fujioka
Writer(s)Akitoshi Kawazu
Composer(s)Nobuo Uematsu
Kenji Ito
SeriesSaGa[lower-alpha 2]
Platform(s)Android, iOS, Game Boy, Microsoft Windows, Nintendo DS, Nintendo Switch
ReleaseGame Boy
  • JP: December 14, 1990
  • NA: November 1991
Nintendo DS
  • JP: September 17, 2009
Nintendo Switch
  • WW: December 19, 2020
Android, iOS
  • WW: September 22, 2021
Windows
  • WW: October 21, 2021
Genre(s)Role-playing
Mode(s)

The game's narrative follows the protagonist as they search for their father, who left them one of the seventy-seven magical MAGI stones, going on to explore the worlds connected by the Pillar of Sky. During gameplay exploring the different worlds, players explore and fight in turn-based battles, with character statistics randomly increased upon victory. The DS remake uses a system of stat increases based on battle actions, and incorporates a multiplayer boss arena.

Beginning production in 1989 after the success of The Final Fantasy Legend, series creator Akitoshi Kawazu returned as director, and artist Katsutoshi Fujioka returned to design the cover and help with level design. The music was co-composed by Nobuo Uematsu and newcomer Kenji Ito. Final Fantasy Legend II was largely well-received worldwide during its original release, with many calling it better than the original, and it sold 850,000 units by 2002. Following the game's release, Kawazu led development on Romancing SaGa for the Super Famicom, while another team based on Osaka developed Final Fantasy Legend III (1991) for the Game Boy.

Gameplay

Battles from the Game Boy original (top) and the Nintendo DS remake (bottom).

Final Fantasy Legend II, known in Japan as SaGa 2: Hihou Densetsu, is a role-playing video game set in a science fiction-based world where players take on the role of a four-person party with both humans and monsters able to be recruited.[4][6] Most of the gameplay is carried over from the first game.[4] The player navigates a character throughout the game world with a party of up to four characters, exploring areas and interacting with non-player characters (NPCs). Most of the game occurs in towns, castles, caves, and similar areas, all viewed from a top-down perspective.[6][7]

Initially limited to the First World to explore, the party is given access to other worlds as they progress through the game. Players can save their game anytime and anywhere when not in combat to the selected save slot for later playing. Players can journey between field screen locations via the world map, a downsized representation of the different locations. Players can freely navigate around the world map screen unless restricted by terrain, such as water or mountains.[6] During exploration, the party can talk with NPCs to gather hints about story progress, with notes being collected in a journal.[8]

Like the original title, travel across the world map screen and hostile areas such as dungeons is occasionally interrupted by random enemy encounters.[6][7] The game uses a turn-based battle system, attacking enemies with equipped magic and spells, and using items such as healing potions when needed. At the end of battles, character statistics (stats) are raised randomly, with humans mainly gaining health upgrades and monsters focusing on magic point upgrades. Downed units are restored to full health at the end of a battle. If all characters fall in battle, they can be revived by the character Odin for another chance in exchange for needing to fight him at a future point.[6][7][8] MAGI, magical stones found during the story, can be equipped to characters to boost their stats or grand new abilities.[9]

The Nintendo DS remake changed the perspective to an angled 3D perspective on the world.[10][11] Unlike the Game Boy version, battles in the DS version no longer occur randomly, and were adjusted to be more like later games in the SaGa series where enemies appear on the field screen along with the player and are encountered when touched.[12] Also unlike the original, where a character's stat increases through gaining levels was largely randomized, characters have stat increases defined by growth tables for each playable character.[12] Other new additions are combination attacks, the ability to chain battles together, additional rewards based on preset conditions, and the new "Thread of Fate" mechanic which is manipulated through gameplay actions to trigger additional storyline events.[10] A new multiplayer arena allows up to four players to battle the game's bosses to win various rare items.[13]

Synopsis

The narrative revolves around the protagonist searching for their missing father, an adventurer who gave the protagonist one of the seventy-seven MAGI stones that formed a statue of the goddess Isis. Teaming up with three other adventurers, they explore their own and other worlds connected through a tower called the Pillar of Sky. New gods have gained power using pieces of the MAGI and seek out more fragments to increase their power. The protagonist's father is revealed to have belonged to a group called the Guardians, who fear bringing together all the MAGI will bring about catastrophe. When all but one of the MAGI are collected, the new god Apollo extorts the gathered MAGI from the party by threatening allies encountered across the worlds, attempting to use them to gain ultimate power. As one MAGI is missing, the process goes wrong and all the worlds connected to the Pillar of Sky are struck by earthquakes. Descending the Pillar of Sky, the party restores Isis and with her help defeats the mechanical Arsenals acting as the Pillar of Sky's security system so Isis can restore the worlds. The game ends with the protagonist, their father, and their mother going on a new adventure together.

Development

Production began following the release and success of The Final Fantasy Legend (Makai Toushi SaGa) in 1989, also for the Game Boy. Kawazu had not anticipated a sequel, so when production began the focus was on refining and polishing the already-established mechanics rather than starting over from scratch.[4] The staff included planner Hiromichi Tanaka, who Kawazu attributed with pushing forward production and polishing the final game.[14] So Tanaka and other staff members could join the project, Kawazu had to wait until development wrapped on Final Fantasy III. Production was further delayed as developer and publisher Square moved to new headquarters in Akasaka, Tokyo. After these delays, development moved faster than the first game, as all systems beside the world setting were identical.[15]

Including Kawazu and Tanaka, the game's staff was ten people strong.[15] Kawazu acted as director, writer, and a co-designer with Tanaka and Toshiyuki Inoue.[16] The "Teacher" character who acts as an instructor and supporting character for the cast was directly based on Minwu, a player character from Final Fantasy II.[17] Odin's role of reviving the player in exchange for a battle was implemented by Kawazu as a surprise for players.[4] The Japanese cover art and character designs were created by Katsutoshi Fujioka, who filled that role on the original SaGa.[18] Fujioka also handled level design layout.[19] In a later interview, Kawazu felt the game was truly "complete" compared to the first game.[15]

Music

The music was co-composed by Nobuo Uematsu and Kenji Ito. While Uematsu had previously worked on the first SaGa, Ito had only just joined the company and this was his first title for Square.[20][21] At the time, Uematsu was busy working on music for Final Fantasy IV, so Ito was brought in to create half the tracks.[21] Composing for the game was a challenge for Ito as he had no experience with programming, needing to learn on the job.[22] His first completed piece was the track "The Land of Peace"; as he had no experience with the short looping tracks common at the time, the theme was notably long. Kawazu asked for tracks based on particular scenes and moods, keeping the console's memory limitations in mind. Despite precautions, the number of planned parallel sounds was reduced, and several tracks needed to be cut.[21]

A compilation album featuring music from the three Game Boy SaGa titles, All Sounds of SaGa, was published in 1991 by NTT Publishing.[23] The music was released in a soundtrack album in 2018 alongside music from the original SaGa and SaGa 3.[24]

Release

The game was released under its SaGa 2 title by Square in Japan on December 14, 1990.[25] The game's box was notably large, which Kawazu attributed to both wanting it to stand out and including a larger manual.[19][17] Two guidebooks were published by NTT Publishing in December 1990 and February 1991.[26][27] During its first print run, the game contained a bug where a button press in a particular situation caused a crash.[17] In North America, the game was released by Square in November 1991.[28] The translation was handled by Kaoru Moriyama, who worked on multiple Square projects during the early 1990s.[16][29] Sunsoft later licensed the game for a reprint in April 1998 alongside the other three Square titles for the Game Boy.[30] Square rebranded the game under the Final Fantasy moniker in English territories, capitalizing on the recognized brand to grow its regional presence.[3]

In 2020, the Game Boy original was re-released alongside the other Game Boy SaGa titles for the Nintendo Switch to celebrate the 30th anniversary of the SaGa series. The collection was published worldwide by Square Enix on December 19 under the title Collection of SaGa: Final Fantasy Legend.[lower-alpha 4][31][2] It was a digital exclusive release, and included English and Japanese text options worldwide.[32] Production began at Square Enix so players could enjoy the original SaGa trilogy on modern hardware. While Kawazu had earlier plans to bring the originals onto newer hardware, the series' 30th anniversary provided a good opportunity to fulfil his wish.[33] The port included color and resolution options, higher speed options during gameplay, control options that emulated the Game Boy console, a commemorative track created by Ito, and new artwork by Fujioka.[31] The minor adjustments were done to reflect modern gaming tastes, but otherwise the games were unaltered.[33] While the titles were rebranded as part of the SaGa series, their original Final Fantasy branding was retained as a subtitle to avoid undue confusion for original players.[2] This edition was the first time the Game Boy titles released in Europe.[32] This version was released for Android and iOS on September 22, 2021, and later for Microsoft Windows through Steam on October 21.[34]

Nintendo DS remake

A remake for the DS titled SaGa 2 Hihō Densetsu: Goddess of Destiny[lower-alpha 5] was announced in January 2009.[11] Production of the remake began in 2007.[10] Directed by Kawazu, the remake used fully three-dimensional cel-shaded graphics.[11] Kawazu stated that he and his team had been planning a remake of the game ever since they remade the first SaGa for the WonderSwan Color in 2002, and went ahead with the project now that they felt "the time was right".[5] Youichi Yoshimoto, who had previously worked on Unlimited Saga, was appointed project supervisor, along with Ito who arranged the game's soundtrack.[35] Gen Kobayashi, character designer for Square Enix's The World Ends with You, provided the game's new promotional and character artwork.[35] Ito had to both arrange his own and Uematsu's music, while also adding new tracks.[10]

The remake was developed by Racjin.[1] The remake was produced to add new features but still keep the core story and gameplay of the original, and is designed to retain the Game Boy version's play time of "ten-odd hours" from start to finish, which Kawazu felt as adequate for a handheld role-playing game.[5] The remake's 2009 release coincided with the 20th anniversary of the SaGa series,[5] and the remake was made available as part of a limited-edition Nintendo DSi bundle.[36] The SaGa 2 remake remains exclusive to Japan, though a fan translation was developed.[4] Kawazu attributed the lack of localization to uncertainty within Square Enix as to whether the West would accept such an unconventional title.[37]

Reception

As of 2002, the game had sold 850,000 copies, making it the second best-selling title of the Game Boy SaGa releases.[44] During its first two weeks on sale, the DS remake entered the top ten best-selling games, and sold 124,000 units.[45][46] The remake sold 146,000 copies by October 2009.[47] By the end of the year, the remake had sold nearly 156,000 units, becoming the 84th best-selling game of 2009 in Japan.[48]

Japanese gaming magazine Famitsu found it to be easier and more enjoyable that its predecessor, but noted a lack of enjoyment carried over from the previous game due to lacking traditional experience points.[38] Reviewing the 1998 re-release, Dexter Sy of IGN found that the game had aged when compared to more modern role-playing titles and that "gamers jaded with today's FMVs and polygon graphics may find it hard to get drawn into a game with simple sprite characters", citing it as the best of the series' Game Boy titles despite it being an old release.[7] RPGFan's Patrick Gann, writing in a 2000 review, lauded the title as the best of the Legend games, improving on the first game's systems and offering players greater variety in gameplay and exploration.[9]

In March 2006, the title was voted the 94th best game of all time by the readers of Famitsu magazine as part of its "All Time Top 100" poll.[49] GameDaily named it alongside the related Game Boy Final Fantasy titles as definitive games for the system, describing it as providing "hours of role-playing excitement, whether you were waiting in a dentist's office or on the way to Grandma's house."[50] The sentiment was shared by gaming magazines Electronic Gaming Monthly and Pocket Games, the latter of which ranked the titles together 8th out of the Top 50 games for the Game Boy.[43][51] During Nintendo Power's annual awards, Final Fantasy Legend II was nominated for "Most Challenging Game Boy Game" of 1991.[42]

Reviewing the DS remake, Famitsu noted the redone graphics and gameplay elements made the game seem fresh, with one reviewer positively noting how easy it was to play.[39] RPGamer's Michael Baker praised the remake's faithfulness to the original game, lauded the changes made to its progression systems and graphics, and negatively noted its exclusivity to Japan.[40] In their own review of the Collection of SaGa compilation, Jordan Rudek of Nintendo World Report praised the second game as better than the original game in terms of its mechanics.[52] Nintendo Life's Mitch Vogel felt that all three titles in Collection of SaGa were very simplistic by modern standards, with none of them having aged well compared to other titles of their time.[53] RPGamer's Elmon Dean Todd, in a standalone review of the game's Switch port, referred to it as one of the Game Boy's best RPGs, but that despite its quality the game had aged notably over time, making it a hard game for modern players to engage with.[41]

Legacy

Following the release of Final Fantasy Legend II, Nintendo asked Square to produce a new SaGa game for their in-development Super Famicom. The resultant game, Romancing SaGa, was released in 1992 under Kawazu, with Ito returning as sole composer.[4][20][54] Due to continued demand for a new entry on the Game Boy, Square's newly-established Osaka studio produced Final Fantasy Legend III in parallel, releasing it in Japan the following year and in North America in 1993.[28][54] Final Fantasy Legend III was the only SaGa game produced without Kawazu's involvement.[15]

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Notes

  1. Nintendo DS remake developed by Racjin.[1] Nintendo Switch port developed by Square Enix.[2]
  2. Rebranded in the West under the Final Fantasy moniker.[3]
  3. Sa・Ga2: Hihō Densetsu (Japanese: サ・ガ2 秘宝伝説, lit. SaGa 2: Legend of the Secret Treasure)
  4. Known in Japan as The Saga Collection (サ・ガ コレクション, Saga Korekushon).
  5. (サガ2秘宝伝説 GODDESS OF DESTINY, SaGa 2: Legend of the Secret Treasure: Goddess of Destiny)
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